Hi there Tank Universal 2 supporters - new update to the game.
Focuses mainly on issues with hub battles but general AI improvements will help across the board.
Improved traffic jam resolution
Vehicle avoidance still needs another pass as tanks are still prone to driving into each other, but said collisions and traffic snarls should clear more quickly.
Improved beam tower interface. If the player jumps into a beam tower, the HUD and camera placement have been improved. Hold the mouse button down to extend the beam's lifetime.
AI tanks that stay on a hardpoint and build a beam tower are now teleported outside the level when the tower is switched in. The teleported units will be airlifted into the level again. This helps visually as previously the tank was teleported nearby. Note that if the player builds a tower and then exits, the player will be spawned into a tank.
More agressive expansion from red team in hub battles.
Red team will now take over hardpoints and build beam towers at an increased rate giving more of a challenge.
Remember to gather glyphs to keep reinforcements coming!
General AI tweaks - translates to an increased difficulty level (and hopefully enjoyment) across levels.
Fixed some collision issues around Glyph Reefs (those funny three legged things the glyphs spawn around). Some clipping issues remain.
Improved hardpoint placement and hardpoint terrain intersection on steep slopes - try area 3,24 in the custom battle builder for an example.
Minor graphical tweak: terrain now casts static shadows - a minor aesthetic improvement but helps visually at a low cost to FPS.
Thanks for the continued support - please let me know what bugs crop up!