Yeah, 2016's almost over and for many it can't come soon enough.
It certainly hasn't been my favorite year.
I hope your experience has been different.
Anyway, just a quick update.
Currently working on hardpoint capture battles.
These were in TU1 and involved a series of hardpoints in between two hubs that needed to be captured before the enemy fortress cold be 'hacked' and the key retrieved.
As TU1 players may recall, by staying on a captured hardpoint, players and AI controlled tanks could build a beam turret.
Feedback on this feature was that players then wanted to be able to control these turrets - an ability not available in the first game.
Given the greater focus on being able to jump into different vehicles in TU2, it makes sense to allow the player to do that.
Of course that introduces balance issues in that the beam turrets in TU1 were pretty deadly, but we'll see how it goes.
Merry Christmas/Happy holidays everyone !ːsteamhappyː
Beam turret in-game (WIP)