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Major update for Tank Universal 2

Hi there

New year, new update!

After a lot of hard work, January sees another battle style introduced to Tank Universal 2 along with a slew of bug fixes and general improvements.

As the resistance works its way north across the sector, it needs energy to survive. The strange structures known as hubs offer abundant energy, yet each one will need to be liberated from the enemy!

Hub battles involve struggling for control of a network of hardpoints in order to gain access to the enemy's fortress and ultimately, take their key.

It is recommended that players choose the new level (3) available through the CHAPTERS menu for a good introduction to hub battles.

Hub battles are also available through the custom battle builder.

Bug fixes

Additionally the update also includes a slew of bug fixes and tweaks.
These include improvements to level 11 to make it clearer what the player's goal should be once the mobile shield is approaching the core.

Known issues

Vehicle collision and avoidance has been included but the avoidance code is still a bit flakey and as such tanks will sometimes engage in the odd traffic jam.

There's some issues with hardpoints not recognising when they've been disconnected.

Allied beam towers (in hub battles) can be controlled by the player and are very effective, but the interface needs more work.

Note that all of the above issues are on the list for the next update.