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May and another TU2 update.

May and it's time for a TU2 update!

Main feature of this month's patch is the inclusion of the upgrades screen.

Upgrades give you a reason to go after that distant turret as upgrades (in time honored tradition) require upgrade points to purchase and blowing up fixed turrets is one way of procuring said points.

Having said that, this is a first pass at upgrades and balancing the cost of upgrades versus the availability of upgrade points is something that will need to be heavily tweaked. Additionally not all upgrades are working - namely Titan Summoning and Nukes.

Note that as this is a beta test, upgrade points are infinite in this build to allow for testing.

Fixed: out of memory error that was popping up after level 4 was finished. This was related to resizing a particularly large array. Hopefully this will have resolved the issue - let me know if it hasn't.

Next up: hooking up all the levels together for extended play.
The levels will be barebones with placeholder graphics for cutscenes but I feel it will mean the game has turned a something of a corner development wise.
It will extend the TU2 experience and allow for overall balancing.

Beyond that: extra units - more late level foes and bosses. Return of the behemoths and titans.

Rocket command!