Hi all! Another month, another update.
Progress this month has mostly been 'behind the scenes' in the sense that it has been about reducing the memory footprint of the game.
Part of this was tightening up on a rather horrendous memory leak that was seeing the game crash after changing out a number of levels.
There is still a 1 meg or so leak between levels and am looking to track that down.
Possibly a texture ref is being lost somewhere, meaning the texture is not cleared between levels and remains in memory.
Levels 1 - 22 are available, but this is where the comment that the update is 'messy' comes in.
It should be possible to play through these levels consecutively but they're messy in that they haven't been playtested.
In fact, apart from the first four, they're more like building sites under construction.
This is particularly true of the cutscenes which often include text but are missing images etc..
But they're included as part of the early access process and to allow people to sample.
If you'd like to see the inside of George's house, give lvl 6 a whirl.
If you'd like a preview of George's street and his backyard, fire up level 16.
These are bare-bones but are a nice change from the virtual world's graphics.
As always, thanks to all those who've supported the game and very keen to hear your feedback.