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Airship Commander 0.3 Overview!

Hey folks! Thanks for checking out the latest Airship Commander update. This one will be quick since it's mostly covered in the 0.3 overview video below. The six minute-ish presentation merges all the features we've been working on for the last few weeks into a single scenario.

https://youtu.be/w-gyzzHsDv0

One thing that crept up in the last week was the teams general dissatisfaction with the scenarios in the Narcopope campaign. Specifically they take a lot of time to create and test, but aren't much more fun than the four random scenarios included in the build. The Capital Ship scenario in 0.3 approaches things a little differently.

First it's a "mirror match", with the two combatants using the player faction from the campaign. They've been modified to have red textures and new national flags, but otherwise are the same Raptors and Vultures you're used to.

Second is each capital ship will spawn squadrons continuously, instead of 100% of the vessels in the fight being present at the start. This sort of endless combat generator really ups the spectacle, and brings Airship Commander an additional step closer to the ultimate vision we've got for the game.

Between capship fights, missiles, man-portable weapons and this new scenario configuration, 0.3 feel packed to the gills with stuff. We're locked down for release as of this morning and are beginning the QA process. We can't wait to hear what people think!

As always the team is incredibly grateful for your interest in Airship Commander and thank you for your support and attention!