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Quick Update

Hey folks. We're in the final playthroughs of 0.2 of Airship Commander now.

Supporting both Oculus and Vive, plus controller and now touch, is a time consuming testing burden. I thought we were done on Friday, but found a showstopper. It was an easy fix, but had to restart the checklists for all platforms.

Since steam doesn't take submissions over the weekend, I kept playing and kept finding little issues worth fixing. Still, the extra polish is worth it even though I've must have spent 8 hours in the HMD yesterday alone. I'm starting to get crosseyed.

Stay tuned! Shouldn't be long now!