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Ancient Frontier - Patch 1.0.3

Greetings Commanders!

Today's patch brings more bug fixes, more improvements, and more items for you to collect and use!

New Gear

Added two new items for you to use and find. Move faster, hit harder!

Booster Rockets

Booster Rockets allow you to increase the speed of a ship without increasing it's agility. Not designed for lateral movement a Booster Rocket is about pure straight away speed. While not as vulnerable to critical hits as Main Thruster drives, the Booster Rocket costs more energy to use.

Twin Barrel Guns

Pew, pew, pew. Twin barrel guns are modifications that do one thing... increase damage! They offer a larger boost to damage than other modifications, but at a higher energy cost as well. But who doesn't want to do more damage?

Bug Fixes

  • Fixed a bug where after losing a story mission the fuel you spent was not refunded.
  • Fixed a simulator mission where non-simulator enemies were appearing.

Quality of Life Enhancements

  • Added a display of the number of moves and attacks each ship type has to the store. This should make deciding what to purchase easier
  • Removed the word "baby" from all of Asha's lines.

Balance Tweaks

  • Lowered the defensive bias of the AI slightly. It will now try and kill you a little more and try and protect itself a little less.
  • Slightly increased the deployment cost of Battleships.
  • Increased the HP of civilian ships on Federation story mission 8.
  • Slightly altered the number of optional deployments available for Veteran and Epic difficulties. You should be able to spend more time playing through the story now.
  • Increased the initiative of most civilian ships.
  • Added Twin Barrel Guns and Booster Rockets to drop tables as item rewards at the end of missions.