Greetings Commanders,
We have another patch for you today. This one is mostly quality of life improvements based on some of the initial feedback. Enjoy.
Bug Fixes:
- Fixed a rare bug where on some scouting missions too few hexes were required to scout.
Quality of Life Enhancements:
- Added a display of your total Deploy Cost to the deployment screen. No more need to calculate this manually.
- Added trade goods to the Equipment store. Scroll to the bottom of the list to find the items. You can now buy 50 of any resource for 75 of a different resource. We hope this helps.
- Slightly increased the starting resources on all difficulty levels. Now you have slightly more options for your starting fleet.
- Changed the "?" icon to a "Pen" icon for renaming your ship. Hopefully that is a little more clear.
- Improved the visuals for the explosions of the super heavy capital ships.
Balance Tweaks:
- Slightly lowered the difficulty for the mid boss fight of the Alliance campaign.
- Added two new Mercenary ships that can be found, one for each campaign.
- Slightly buffed the shields on the Pirate Carrier.
- Increased the range on all Cluster Missiles, Seeker Missiles and Heavy Torpedoes.
- Increased the required energy resources needed on Federation story mission 13.
- Added Trade Goods to treasure drop tables. You can now randomly get Trade Goods as item rewards at the end of missions.
Thank you for playing our game!