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Ancient Frontier - Patch 1.0.2

Greetings Commanders,

We have another patch for you today. This one is mostly quality of life improvements based on some of the initial feedback. Enjoy.

Bug Fixes:

  • Fixed a rare bug where on some scouting missions too few hexes were required to scout.

Quality of Life Enhancements:

  • Added a display of your total Deploy Cost to the deployment screen. No more need to calculate this manually.
  • Added trade goods to the Equipment store. Scroll to the bottom of the list to find the items. You can now buy 50 of any resource for 75 of a different resource. We hope this helps.
  • Slightly increased the starting resources on all difficulty levels. Now you have slightly more options for your starting fleet.
  • Changed the "?" icon to a "Pen" icon for renaming your ship. Hopefully that is a little more clear.
  • Improved the visuals for the explosions of the super heavy capital ships.

Balance Tweaks:

  • Slightly lowered the difficulty for the mid boss fight of the Alliance campaign.
  • Added two new Mercenary ships that can be found, one for each campaign.
  • Slightly buffed the shields on the Pirate Carrier.
  • Increased the range on all Cluster Missiles, Seeker Missiles and Heavy Torpedoes.
  • Increased the required energy resources needed on Federation story mission 13.
  • Added Trade Goods to treasure drop tables. You can now randomly get Trade Goods as item rewards at the end of missions.

Thank you for playing our game!