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Update 0.2.2.2 released

Patches Notes

0.2.2

  • Added: Rats! Unattended trash bags and floor tiles that have been left dirty for a long time will now spawn rats. Your builders are responsible for rat extermination (make sure you have enough of them). Rats that are not quickly exterminated will multiply and colonize neighboring tiles. Customers that encounter rats will get a massive nausea penalty and most likely leave your mall on the spot (only customers with the strong stomach trait will continue shopping no matter what).
  • Added: janitors will now spawn a trash bag every 15 tiles cleaned. Make sure to add garbage pickup areas close to their maintenance centers (and preferably in a dead end) to account for this change. This mechanic will be refined when littering is properly implemented.
  • Changed: when a cashier ends its shift, customers will now stay in the queue if another cashier is ready to take over.
  • Changed: fast food cashiers will now fetch meals from the nearest stocked warmer.
  • Changed: raised the demand for products with a tier 3 demand, to make specialty stores more consistently profitable.
  • Changed: stock clerks will now restock shelves as soon as their stock falls below 90% instead of 50% (they still prioritize shelves with the lowest stock). As a result they are much less likely to be hanging around.
  • Changed: customers with the incontinent trait now can't resist diapers.
  • Fixed: a potential crash when the game fails to initialize the sound driver.

0.2.2.1

  • Added: you can now select to enable rat infestations when creating a new game. All older saved games have rats disabled.
  • Changed: when a stock clerk refills a shelve with above 60% stock, the stock crate is 'refunded' to avoid an unfair strain on storage stock and the subsequent stress on deliveries.

0.2.2.2

  • Fixed: safe mode works properly again.
  • Changed: launching in safe mode now enables vsync by default.