Patches Notes
0.1.6
- Added: you can now rotate checkout and order counters (press the mousewheel button or Q in build mode)
- Changed: objects now use soft walls, which should resolve a lot (all?) of the inaccessible objects problems
- Changed: removed some dll dependencies, which should improve compatibility
- Added: ability to filter and sort staff on the manage menu
- Fixed: customers now walk directly to their queue position instead of going to the max queue position first
- Fixed: customers flying over walls to their order counter queues (should slightly improve restaurant's attendance as a result)
- Fixed: a rare bug that could freeze the game
0.1.6.1
- Fixed: staff showing up at midnight instead of their normal starting hour
- Fixed: wrong tooltips on the manage staff menu
- Changed: UI tooltip now displays real-time satisfaction instead of daily average
0.1.6.2
- Fixed: a lot of doors appearing in the build objects menu
- Fixed: spectators are now sent home when deleting movie theaters instead of staying there forever
- Fixed: issue with rotated checkout counters not working properly
- Fixed: doors built on the side of roads can now be removed properly
- Fixed: the maximum pathfinding threads is now capped to 8 on configs with more than 8 available threads
- Changed: roadwork invisible walls are now soft walls
- Changed: reduced the unremovable main road entrance to 4 blocks instead of 8
- Changed: minor changes to the build tooltips
0.1.6.3
- Changed: the way sprites priorities are handled (could affect performance on big malls)
- Changed: cashiers now stand closer to rotated counters
- Changed: increased fast food profits by 50%
- Fixed: the infinite transaction bug for ticket lobbies without a theater (for the 3rd time!)
- Fixed: a rare bug that could crash the game
If you want to help test new changes, update 0.1.7 is now available on the unstable branch with more object rotations:
http://steamcommunity.com/app/521150/discussions/0/154643982162701504/