Patches Notes
0.3.2
- Added: Arcade Games (Arcade cabinets and pinball tables) are now functional and included in the customers' demands. They are independent from their location (do not contribute to a business's profit). You can see how much money they make by selecting them individually.
- Added: Vending machines are now functional. Hungry customers will look for a nearby vending machine to have a quick snack. They will compete with restaurants for hungry customers, so you might want add some to alleviate the pressure on overcrowded restaurants. Just like arcade games, you can see how much money they make by selecting them individually.
- Added: ATMs are now functional. Customers will randomly look for a nearby ATM to withdraw cash and shop some more (they are not needed until you have multiple businesses).
- Changed: you can now rotate the following objects: fast food cooking range, arcade cabinet, pinball table, vending machine, ATM, trash can.
- Changed: Bus transport is now split into 4 research projects, each allowing the construction of 10 bus stops.
- Changed: improved parking selection logic.
- Changed: delivery guys are now much less likely to deliver stock far away from their loading zone.
- Changed: the research time for many early projects has been reduced.
- Changed: garbage trucks will now pick up a limited number of bags per stop, to avoid blocking traffic. It is still recommended to build your garbage pickup zones in dead ends to avoid this problem.
- Changed: tooltips for the build objects and assign zone lists no longer hide the rest of the list.
- Fixed: cars that were stuck after removing their parking place.
- Fixed: peeps that were stuck due to earlier bugs.
- Fixed: work stations that were wrongly flagged as occupied.
- Fixed: a rare freeze possibility.
0.3.2.1
- Fixed: research projects not completing properly.
- Fixed: speed hotkeys not reflected on buttons.
0.3.1
- Fixed: traffic freeze when the max number of actors is reached.
- Changed: raised the max number of actors from 4096 to 8192.
- Fixed: ability to build walls over objects.
- Fixed: staff stuck in traffic when their work area doesn't include an empty tile.
- Fixed: office desks access (fixes office workers going home immediately).
- Fixed: cooks not showing up for work in a variety of situations.
- Fixed: the wrong main product category displayed on stores' manage menu.
- Fixed: minor glitches and typos.
0.3.1.1
- Changed: by default pathfinding requests are now flushed as much as possible to avoid peeps freezing while waiting for their path. This results in a more stable simulation and a less stable framerate, especially on fast forward. You can switch back to the old system in the game options, which is recommended if you are recording or streaming the game.
- Changed: staff now has priority over customers in the pathfinding queue.
- Fixed: impulse purchases are now properly triggered regardless of the direction the customer is going.
- Fixed: a rare crash possibility.
- Fixed: pressing space on the rename menu pausing/unpausing the game..