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Update 0.9.0.2 released

This update cycle is focused on performance optimizations and bug fixes. Don't worry, new features and content will be back for update 0.10.

Patches Notes

0.9.0

  • Changed: Multithreaded pathfinding has been optimized to better make use of multi-core processors and remove the occasional lag when a lot of characters request a new path at once (typically every in-game hour, when stores close or employees end their shift).
  • Changed: The builder tick update has been heavily optimized in order to get rid of freezes when building on big/endgame malls. From tests on a 4000+ peak customers mall on a 3Ghz CPU, the builder tick update has gone from an average 150ms to an average 12ms, roughly 12 times faster. This change involves very advanced programming and is prone to introduce glitches (although intensive testing has been done to reduce this possibility). Please look out for bugs and unusual behaviours when building is going on and report them!
  • Changed: the 'fast builders' option has been removed as it no longer worked with the above optimization.
  • Fixed: a bug where the game would wrongly warn about deleting a zone when at least one zone had less than 3 walkable tiles.
  • Fixed: roadwork boundaries displaying improperly.
  • Fixed: staff becoming invisible when they wrongly assumed they were in a toilet cubicle.
  • Fixed: ability to transfer employees to Bars.
  • Fixed: ability to transfer employees to incomplete zones.
  • Fixed: customers no longer use objects located in a closed business.
  • Fixed: the game process displaying a proper icon.

0.9.0.1

  • Fixed: guards frequently pausing while chasing a thief when building is going on.
  • Fixed: minor issues with the builder tick update optimization.

0.9.0.2

  • Fixed: a rare bug where Buses would get stuck when exiting the mall.
  • Fixed: a bug where employees would get stuck when arriving to work by car.

If you have bugs to report, please post in the appropriate Discussions: http://steamcommunity.com/app/521150/discussions/1/