Patches Notes
0.10.0
- Added: New mechanic: Littering. Customers around your mall will now occasionally litter, especially after visiting restrooms, fast food restaurants and movie theaters, and using vending machines. Although your janitors will take care of the litter, you can greatly simplify their job by strategically placing trash cans to incite customers to recycle.
- Added: New management tool: Staff break policies. When playing with staff needs enabled, you can now set a staff break policy for your employees. There are 3 policies: As needed (employees will take a break as soon as they feel the need), When not busy, and Never (employees won't take breaks and continue working at minimal efficiency).
- Added: New notification: Rats.
- Added: New notification: Out of stock. (When starting a new game, this notification setting will be automatically set to 'more than 10'. For older saved games it is recommended to do this yourself, as the 'always' setting will report any out of stock event, which are mostly ignorable).
- Added: An option on the hire menu to improve the quality of life when hiring multiple employees.
- Changed: The game now uses uncompressed textures, as compression artifacts were progressively becoming nasty since the last couple updates. This could affect performance on older graphic cards, please report if it does.
- Fixed: Janitors now hang around like other employees when there is nothing to do, instead of frantically cleaning their maintenance center. (This also generated an unfair amount of trash bags with the previous trash bag mechanic).
- Fixed: Builders no longer go back to their maintenance center after satisfying a need.
- Fixed: Builders no longer fight imaginary rats for an hour after killing the last (real) one.
- Fixed: An issue where employees would spawn as customers (and not show up for work).
0.10.1
- Added: A filter for the Build objects menu.
- Changed: When set on the second staff policy ('When not busy') cashiers and cooks are now allowed to take a break if a replacement is available.
0.10.2
- Added: A menu to set default break policies per Job/Zone and apply the setting to all current employees. (In the manage menu, staff tab: 'Set staff break policies').
- Added: When first loading a saved game in 0.10.2, all staff break policies and default settings are set to 'When not busy'.
Translators can check the strings.xml changelog in this post:
http://steamcommunity.com/workshop/discussions/18446744073709551615/1693785669855861831/?appid=521150
If you have bugs to report, please post in the appropriate Discussions: http://steamcommunity.com/app/521150/discussions/1/