
Hey folks!
Our first big update, Great and Towerful Weapons, is here! We've made a whole bunch of improvements, including new weapons, turrets, gameplay and clarity improvements, and much much more! Here's the full rundown:
NEW WEAPONS
- Added the Blitzar! An alien shotgun whose shots can ricochet off walls for piercing attacks. Its power shot, Blitzkrieg, does bonus damage to enemies from behind.
- Added the Gravitar! An alien bazooka that fires rockets that pull nearby enemies in. Its power shot, Paralyzing Vortex, also applies a slow to enemies pulled in.
NEW TURRET
- Added pulse turrets! These attack all enemies in the surrounding area. Sounds and effects coming soon!
NEW ANIMATIONS
- Added third person cinematic animations! Vance now has animations for when he completes an area, defeats a boss, and dies.
- Added animations for the Clarrg Doomwalker.
- Completed the rest of the animations for the Cymaran Phaseeker.
FIXES & IMPROVEMENTS
- Increased the rate of fire (and adjusted the damage accordingly to maintain DPS) on the Revolver, Blazar, Shredder, Rifle, and Thumper.
- Increased the hit spheres on all monsters by about 10%.
- Added a more visible hud display for when the Beacon is under attack.
- Added the ability to mouseover on grayed out menu items and get an explanation as to why the option is grayed out.
- Increased the frequency of item platform spawns in the early game when many types of items are not unlocked.
- Rather than reflecting the health of the current target, the crosshair now changes colors based on your weapon's range modifiers. This communicates the amount of damage your shot will do.
- Enemies now try to avoid other nearby enemies instead of clumping up on top of each other.
- Reworked the Rune of Aries and Rune of Taurus to be more powerful. The Rune of Aries now pierces flesh (used to only pierce on kill), and the Rune of Taurus now pierces flesh and shields (used to only pierce flesh).
- Adjusted the rune colors and updated their icons.
- The Rune of Chameleon can now be unlocked after inserting a gemstone into a weapon.
- Fixed a bug causing the Doomsphere and Turbosphere to not unlock when raising your damage/speed to 8 under certain conditions.
- Upgraded turrets now properly block the path of flying enemies.
- Percentage-based damage, like poison, now caps at 2000 HP.
- Bosses are no longer immune to poison.
- Reduced the unlock requirements on the Rune of Hydrus from 2 eyes and wings to 1.
- Reduced the unlock requirements on the Rune of Hydra from 5 eyes and wings to 3.
- Fixed a display issue with tracer particles angled up or down.
- Changed the turret display in the hub.
- Changed the final wave "Hold them off!!" display to instead say "Hold the line!!".
- Replaced "clip" with "magazine" terminology in certain weapon descriptions.
Thanks everybody! We'll see you out there in the Exoverse!