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History of "Flow Match"

Hey

I'd like to share with you the history of "Flow Match" even though it's a simple game but it was my first full game not to mention my own full game that got accepted into steam.

I've already published a game on steam "Deer Man" which was a great experience too.

"Flow Match" started as a testing prototype when I was learning how to use some advanced utilities on Unity and mixing different ideas and techniques I've decided to make it a mini game with flat 2D images.

Then I've found out that I can make different levels with complex arrangements in which I've managed to create 4 levels of the so called mini-game.

After that I've decided to setup a full development documentation to make it a full game and only then I started to shuffle titles.

"Current Flow", "Static Line", "Color Flow" where the initial titles and then I settled on "Flow Match" cause you know, you have to arrange the cubes in a way that the color from the start cube will flow and connect to the last cube.

By then I was already developing 8 levels and I've decided to turn it into a 3D enthronement game.

By the time I've made around 9 levels in which it gets more difficult there was no point of adding more, cause it'll become boring and just difficult.

At that I've setup a different flow for the game, I've made it as phases and in each phase you have the same concept but a different gameplay.

I don't want to tell all the features of the game ːsteammockingː
But it has several gameplays in which it adds up the fun factor -from my point of view :) -

The game has tiny emotional story that unfolds along the gameplay, yes cubes have emotions.

Last but not least I had to add soundtrack to the game and I've found this talented guy from Canada who makes some good music, his name is "Ross Bugden" and this is his youtube channel:
https://www.youtube.com/channel/UCQKGLOK2FqmVgVwYferltKQ