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New Quests, New Tavern Features, and Optimizations in the Ice Patch Update!

Merry Winter’s Crest!

We are happy to bring you another update to make your season bright!

This update includes a frighteningly festive quest chain, more critical bug fixes, and further improvements to the In-Tavern experience. We hope that your first Winter’s Crest with us is joyous and warm, but don’t relax too much: our new Tavern Effects system will keep you busy managing problems that spring up in your Tavern and affect your Patrons’ enjoyment of their experience. ‘Tis the season for clogged toilets!

We have learned a ton through our conversations with the community through our Discord channel, as well as during our Twitch streams. We love hearing from you, which is also why we have our Interactive Roadmap where you can vote on what’s important to you and help influence what goes into Epic Tavern next!

Now, onto the update:

TL;DR:

New Quest Chain! The Tinker's Damned:

With Winter’s Crest fast approaching, beloved toymaker Wilbur Winterflame and his crew of netherling helpers are hard at work creating presents for the big holiday. But when his creations start taking on a dark mind of their own, the heroes are tasked with uncovering the corruption at Winterflame Workshop before the toys go Full Murderous and ruin an otherwise pleasant holiday.

Improvements to the In-Tavern experience

  • Tavern Upkeep System: Tavern tasks providing the player with more Tavern management.
  • Polish to the start-of-turn messaging and UI.

Improvements to Questing

  • Split the encounter logic to allow for the player to make changes to stances prior to rolling, and able to see real-time changes to the success chance.
  • Additionally, we have refactored the success chance calculations to reflect a more accurate success chance percentage.
  • Sound effects fixes and further polishing.

More contextual content

  • Added descriptions to 110 items, tying some of the more powerful artifacts to famous historical events!

More bug fixes! Details below!

Features In Detail

  • Refactored the Quality Settings, which should make it so the game performs noticeably better on lower-end systems
  • Eliminated 8GB+ of extraneous textures and source Files from Project (Will not impact build size, but should speed up Development load cycles and Unity Start up speed)
  • New Quest Chain spans 18 quests and many encounter stages, 18 new magical items to be uncovered, including our first gear sets, and two new menu items
  • Encounter and Quest Success Chance now factors in Excellent and Disastrous performances, giving a much more accurate display of real odds
  • Encounters now display the Setup and then pause and wait for the player to set stances and click the roll button before processing the results
  • Status effect changes are reported in the tavern log panel Tavern log panel has been upgraded to textmesh pro component
  • Refactored effect status update class to handle more robust formatting Integrated coloring of keywords in effect status update reports
  • Dice SHAKE sound fx when the button "roll" pops up
  • Dice ROLL sound fx after the "roll" button is clicked
  • Map ambience added to fill the quiet void
  • Added Tavern Upkeep system (only Dirty Kitchen and Backed up Outhouse)
    • Upkeeps can be activated as a factor of turn count
    • Upkeep list item displays a callout to indicate if it's newly activated this turn
    • Goods markup tooltip now displays a callout when reputation rewards are modified by upkeep
    • The upkeep interrupt popup is spawned via the turn popup script
    • When interrupts are active, there's a chance of their appearance upon each closing of Character Interaction (chance based on interrupt specs)
    • Interrupts provide a choice between taking a reputation penalty and offering up a randomly selected good from the menu for free
    • Interrupt complainers are chosen at random from patrons in the tavern
    • Repair costs advance each turn as per design doc
    • Dirty kitchen: starts on turn 3, causes transaction reputation penalty of -1 starting at rank 4
    • Backed up outhouse: starts on turn 4, +5% and 1 complaint per rank up to %25 and 3 max complaints

  • Turned down quest result sfx so it doesn't sound as busy

Bug Fixes

  • Shaders for Hats and Mugs have been repaired
  • Fix for "Switching between equipment in the equipment selection menu causes character stats to keep growing"
  • Fix for "Pumpkin Patch era save games with in progress quests, loaded into Harvest Patch or newer lock up when loading into the map"
  • Scroll bars set to a consistent setting.
  • Corrected outhouse interrupt starting chance from 95% to the proper 5%
  • Many other small fixes

All this should give you enough to explore as you and your loved ones join together and fortify your house for Winter’s Crest Eve. Remember, the harder the time Wilbur’s Netherling Helpers have breaking into your house, the bigger the gift!!

From everyone here at the Tavern,

Happy Holidays, and Have a Cozy Winter’s Crest!