Hello, adventurers!
A few days ago, we let you know about our weekly dev chats on our Discord channel . Here are the highlights from our chat in a Q&A format!
Q: Will there be buildings within the tavern that could provide a temporary boost to any stat/skill?
A: The goal is more to drive it towards character specific abilities and make the selection of the character more significant for the adventures.
Q: (Referencing Characters abilities) So specialities basically, and they'd be automatic during travel?
A: Yes. If a character has a specific ability that can benefit the quest it could result in better rolls or even faster travel.
Q: (Referencing upkeep/maintenance)So it's like upgrades for your tavern? or upkeep? or both?
A: The tavern will degrade in areas and require expenditure of gold to maintain. As more 'dirty' points accumulate you will get penalties in that area. It maybe dirty taps/kegs in a brewery. Needing to clean the tavern. Wipe tables etc.
Q: How far would you go? Would this be like where we also have to monitor number of glasses? Which could greatly diminish in result of a bar fight?
A: How far is still being thought about. It may not get down to the individual glasses, but there needs to be some risk/reward. The more buildings you put on your tavern, the more upkeep they will require.
Q: So if I don't pay my rent can I hire a crew of adventurers to "handle" my landlord? Because that’s something I have seen in DnD games. Would you be able to hire someone to help or do all upkeep?
A: Design decisions still happening. There will be consequences if you can't pay the upkeep. There will be hiring of staff.
Q: How do you guys do your testing?
A: 1 dedicated tester with other staff testing when they can.
Q: Are there plans for a follow up game stirring in the back of the mind?
A: As for follow up games, there are always thoughts and ideas, however there needs to be caution. Sometimes effort is better spent on expanding the existing game rather than creating a new one.
Q: Will the model of the non-Kickstarter bathhouse and the Kickstarter bathhouse be different? Will there be differences in fatigue loss? Will non-Kickstarters see the Kickstarter bathhouse as an optional facility or will they only see the non-KS version?
A: Currently a theoretical answer: Bathhouse and Sauna, difference between KS and non-KS. KS version may be available at the start of the game, while non-KS version will be unlocked later. KS version may also allow for small friendship gain.
Q: What is the fatigue about?
A: A Fatigue system may be incoming to the game. Quests will generate fatigue, magic casting will generate extra fatigue. Character fatigue will be a new factor in questicution.
Q: What is the status of Bar Fights?
A: Their status is still pending other systems and questlines coming into play first. No ETA available currently.
Q: Is there an ETA on working with backers who will get to work with you make adventurers or quests?
A: No solid ETA at the moment, it is a current topic of discussion and forms for making the changes will be going out soon.
We have our Dev chats in our Discord channel 10:30am PDT on Tuesdays, and 4:00pm PDT on Thursdays*. All are welcome to join! (*Note: times subject to change, and updates are posted on the Discord channel should the times change.)
From everyone here at the Tavern,
CHEERS!