
Greetings, Adventurers!
When we started designing the narrative system for Epic Tavern, we didn't know how many possibilities we would have come up with in the future. Over time, our system has become more and more dynamic, and our writer Shawn French has definitely ran with it. With that being said, we have a lot of exciting things coming down the road!

Writing Update… Compound Encounters!
Up until now, quests could unfold over the course of multiple stages, but random encounters on the road were all isolated, one-off events. Those days are over. We will now have the ability to create multistage random encounters, and better yet to have them branch based on your results! Knocking out a bunch of those has been Shawn's main focus the past couple weeks.
So now a random encounter against a group of goblins might start with a Perception stage to try to spot the ambush, then either lead to a difficult Melee stage if you failed and walked into the trap, or an easier Subtlety stage if you spotted the ambush and are trying to reverse it. Victory could then unlock a Puzzle stage where you try to pick the lock to a treasure chest you recovered. The possibilities are endless!
At the moment, Shawn is writing up the most elaborate random encounter in the game, where you run across a farmhouse under siege by zombies and try to save them over the course of 7-10 stages (depending on how it plays out). There are eight possible endings that each have ripple effects in-game depending on how many members of the family you were able to save (if any), so there will be consequences that extend well beyond the fight itself.

Want to stay up-to-date with the latest news from Epic Tavern? Join the devs during any of their Twitch streams, or daily on our Discord channel!
http://www.twitch.tv/epictavern : MWF @4pm PT
http://www.discord.gg/epictavern : live dev chats Tues @ 10:30am PT, Thurs @ 4pm PT.
https://www.youtube.com/channel/UCaPRzQK69HwZ7Oiw1FFsoog/
From everyone here at the Tavern,
CHEERS!