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Summer Skills and Refreshments Patch - Version 1026 (cont.)

Features in Detail:

Fixes:

- Increased difficulty values for the prologue quest encounters
- Party preparedness list item: max difficulty calculation now uses the proper base of 4 rather than 5
- Making camp before reaching the Keystage no longer causes a crash upon reloading and continuing the quest
- Removed extraneous ":(1)" from Exclusive Quest Selection
- New status added: RECOVERING_INCAPACITATED, facilitating code that prevents the assigning of incapacitated heroes to quests when they are recovering in a facility. Status displays identically to "Incapacitated"
- New Expansion pop-up is now 16:10 friendly
- Roster is now refreshed upon clearing the party
- Fixed character details elements whose positions conflicted with the new options buttons
- Speech bubbles no longer get frozen in visible state when closing the quest list
- Set proper initial text values for map navbar prefab
- Fixed/added drop shadows on new quest details options buttons
- ReturnToQuestList button label is now dynamic to better match scene context
- Quest List: Fixed glitches with QuestInfo animated show/hide behavior
- Map: Go Forth button mouse detection is no longer blocked
- StageToken rewards gained during a multi-day quest are no longer lost if the game is reloaded before finishing the quest
- P4V file casualty: fix for Quest Info animated display/hide
- Added dedicated ReturnToQuestList button for tavern; the shared solution was inappropriate for the tavern list's unique profile
- Fixed several null ref errors related to facilities check-in, particularly at the top of the turn
- One-Way Trip: quest assignment Accept button now works
- New quest assignment options now have appropriate prologue/tutorial filters
- Improved clarity of quest assignment option button disabled states
- Added custom tooltip text for quest assign option buttons disabled by prologue/tutorial
- Fixed several other cosmetic issues on quest assignment panel
- Questecution portrait roll result text no longer disappears intermittently
- Fixed character race name lookup with a default value of HUMAN if the race name is not accommodated by the lookup dictionary
- Told Victor Marshall he is not allowed to be an Elf
- Removed extraneous ManagerOvermind from Tavern scene which led to periodic Save file reset
- Immediately dismissing a hero upon loading into a game (not selecting any patron beforehand) no longer breaks the game
- Dismissing a hero no longer causes the character sheet dismiss button to disappear for that turn
- Added missing GVs that led to progression blocks in certain quests
- Roster list item: tweaked skill totals grid size to avoid element wrapping at 16:10 resolutions
- Corrected string issue causing Scent of a Wom-ant to crash upon failure
- Minor fixes to map navigation bar
- Fixes to equipment buff calculation when generating primarySkillCats
- Quest list prefab: cleanup of accumulated obsolete objects
- Fixed bug with logout, then log back in and infinite loading
- Fixed GOG name display bug
- Cleared away a blocking issue with the way parties are processed on load
- Initialization fixes for Quest log items
- Action list items now have a scroll passthrough
- Removed raycast detection from VFX that were blocking parts of Action scroll bars
- added missing file Questecution controller
- questecution no longer breaks upon gaining a good as a stage reward
- restored action breakdown output, displayed upon event action
- Party assignment: Converted food provision widget to increment foodstuffs in 25% steps based off typical food quantity as calculated for party size and trip distance (max 200%)
- Questecution: portrait functionality is restored (health/spirit updates, death overlay, related vfx)
- Turn back button is blocked for prologue and tutorial (tooltip fix will require prefab access)
- Party now stops when the Halt button is clicked
- fixed null ref errors related to passthrough Scrolls recently added scrollview auto-locate functionality
- Fixed some bad tooltips, added others and updated some with relevant gameplay filters
- Contribution calculation error which occurred in stages designated with a parent type now correctly resolves to the same base type
- fixed a null ref race condition on party slots that would sometimes break questecution
- adventurer party portraits are now displayed for completed quests
- Questecution results dice VFX time scaling is corrected so they are no longer frozen at start
- Questecution: In-Tavern quests now show more appropriate messaging for destination, region name, difficulty, distance and foodstuffs
- Party preparedness UI elements are hidden for in-tavern (no-travel) quests
- In-Tavern quest destination now shows tavern name
- Party slot level indicators are hidden for completed quests
- Map: Quest list exit button is no longer missing for completed quests
- Fixed mini quest log scroll speed
- Other cosmetic and minor messaging tweaks
- Fixed quest instantiation breakage upon starting a New Tavern
- Fixing double instantiation of GOG Authentication Listener by making it a static var
- Party data is now saved correctly and restored upon load
- Fixed broken quest details UI for completed quests
- Fixed a UI conflict between party preparedness elements and No-travel state
- Added alternate header for completed quests: "The story as it happened"
- Fixed quest log null ref error (missing log header object references)
- Ration button is now deactivated when the party has no rations
- Removed results tally background connector from left three portraits
- Hunger values are now reset at end of turn for all adventurers not in the field
- Multi-day quests are functional again - Make/Break stages no longer break questecution
- Fixed bug with stage results callout on "hat"
- Quest List panel: Fixed/improved Quest Returning indicator that was overlapping the mini-log header below it
- Quest List panel: Return quest travel readiness items are now populated
- Quest List panel: "Back to quest list" button is now present for returning quests
- Halting the party and resuming no longer causes the party to head home
- Fixed intermittent missing party option buttons during Halted party state
- Fixed header button state on camp quest log items
- Null ref fix: on load, parties now only add their members to the main Adventurers list if their quest is not null
- Fixed redundant instantiation of quest instance A One-Way Trip at startup
- Fixed handling of exclusive quests that have no other conditionals
- Party instances now save, load and bind to quests properly
- Fixed order of party/quest instance loading and unpacking of party data instances to avoid race conditions and circular dependency issues with Quests/Parties
- Fixed redundant quest/party instances
- Quest log item even record UI is now functional (does not restore properly)
- Fixed incorrect values in even action list hover display
- Fixed bad text margins on stage setup
- Fixed XPacFilter null ref when loading a save game into turn 4 (drink chain tutorial)
- Some fixes to quest list details completed quest display while in tavern: portraits, supplies display state, distance traveled
- Consolidated calculation code for stage required contribution into single place
- Fixed out of range error in party manager
- Fixed nav button activation null ref in tutorial manager
- Fixed out of range error in manager parties on startup that could occur when multiple save games exist
- Fixed duplicate party and quest bugs
- Parties now save and load, retaining quest bindings
- Parties are now created only during quest assignment rather than upon quest instantiation
- Additional safety measures against zombie/duplicate parties
- Fixed stage inheritance and subtype IDs and that were out of alignment with data
- Fixed party assignment blocker: error upon clearing a party, was missing reverse iteration
- Fixed about a dozen null refs mainly during quest assignment, adding checks for null PartyData (made necessary by recent party data changes)
- Skill/Stage Class derivation from Subtype no longer confuses Survival with Mind
- Fixed collection removal error that occur while purging empty parties
- Failed quests no longer cause a party data null ref upon reset
- Event action mouseover now reflects the proper stance power modifications
- Steam: New Taverns no longer hang indefinitely
- Halting the party no longer skips the next node in the stageNode list
- Procedural stages are now properly filtered (no more key stages masquerading as intermediate stages)
- Removed automatic wipe of party serialization upon save; it now is wiped as part of the conversion process
- Multi-day quests are now functional (Break Camp works)
- Save game fix: Serialized party data from old saves is now converted to party instances on startup
- Save game fix: Duplicate/zombie quest instances (particularly One-Way Trip) are now destroyed at startup
- Quest Assignment: adventurers no longer become "assigned" when viewing archived quests
- Fixed stage/stageNode recursive serialization bug
- Fixed SP MIN/MAX keyword parsing that was incorrectly using hitpoints as a calculation reference
- Fix for bad quest supplies UI state in the tavern for Available quests
- Fixed multi-day null ref quest breakage that was due to orphaned collapse event subscription by quest log items
- Questecution: Hovering/rolling procedural characters no longer causes non-targeted procedural party members to respond
- Top of turn: menu list item arrow indicators no longer display as rectangles
- Fixed equipment tutorial blocker, added foolproofing to support equip freedom during prologue
- fixed last remaining aspect of multi-character roll bug
- Moved the cloud save deactivation earlier in SteamManager's Awake process to avoid existing saves being deleted at startup before cloud functionality is deactivated
- Removed "no travel" UI from quest list
- Quest List: fixes to initial state of party preparedness line items
- Questecution: Canceling Turn Back from the post-event options no longer leaves the player with no options
- 16:10 aspect ratio fixes for questecution panel and quest log item action record
- Questecution panel 16:10 aspect ratio fixes for power comparison UI element and event phase background
- Equipment list items now properly display their skill bonuses
- Fixed race condition causing Patron Activator null ref error
- Fixed Character Toast Handler null ref error that may have been causing summons blockages
- PPtr dereference error related to save slots should no longer occur
- Stage rewards are now properly registered and messaged in stage results
- Procedural gold rewards are now properly registered and messaged in stage results
- Event action hover tooltip cursor offset is now upper right (added override)
- Loot items now populate the loot list as necessary
- Loot list "empty" callout is now hidden when items are present
- Fixed/improved messaging of roll percentages in action record
- Action record stance power mod callout now reports literal power value instead of percentage
- Removed redundant quest summons condition that prevented handing out more than one quest summons at a time
- Upon passing out patrons now clear their summons so they don't hog up allocations for conscious patrons
- Quest summons are now assigned properly and meeting their assigned ratio targets (max 2 simultaneous, max 3 per turn)
- Removed remaining elements of the summons queue approach that were conflicting with the current method that utilizes standard lists
- Max new quest per turn limit of 2 increases to 3 after turn 50
- Corrected Display falsely attributing Spirit Point gains to HP
- Questecution spirit decay fixes
- Updated spirit/health thresholds for wound/fatigue effects
- Removed reference to obsolete tavern management UI when clicking portrait recovery icon
- (Blocker) Tutorial Greeting Grunson phase now activates proper summons
- Roster list item: Updated equipment button style to match recently updated character sheet equip slots
- Map: Fixed Roster list item Join Party button functionality and Status display
- Roster list item empty equip buttons are now functional
- Questecution: Removed UI strip that encroached upon action power text under action lists
- Questecution: Improved connection/coloring between quest log item header and power comparison strip
- Grammar tweak to stage spirit gain/loss
- Unconscious characters are now ignored when considering new summons patrons
- Roster list item: incorrect equip slot references have been fixed
- Turn Back post-event option is now unavailable immediately after key stage resolution
- Quest List: fixed duplicate Underway quests displaying in Available quest category
- Fixed equipment tutorial blocker
- Infection and Sepsis now clear upon reaching Full Health
- Spirit / Fatigue effects should now clear properly as the Hero regains Spirit
- Spirit points properly update when not in Bathhouse once again
- Equipment tooltip fixes
- Offset Fatigue Effects corrected
- Reduced tips
- Upgraded Kitchen now properly awards additional Menu Slots
- Added tooltips for hunger WIP
- Adjusted text boundaries for Early Access Notification on Landing
- Quest supplies increment/decrement buttons now work properly
- HP and SP are now clamped on the low end to 0