Patch 0.831
Improved:
- New Menu focus behavior: Menu focus updates upon hovering over menu slot, and restores empty state upon exiting the menu slot
- New Menu focus behavior: Menu focus is persistent during selection mode
- New Menu focus behavior: Menu slot hover focus is ignored during selection mode
- New Goods List focus behavior: Goods focus still updates on hover over goods list item
- New Goods List focus behavior: Goods focus is now persistent until another goods item is hovered over or selection mode is entered
- New Goods List focus behavior: Goods focus empty state is unique for selection mode (this is unchanged)
- New Goods List focus behavior: During selection mode, Goods focus "selection empty state" is displayed any time the mouse exits a goods item in order to remind the player to select an item
- New Goods List focus behavior: Goods focus standard empty state is displayed upon first display of the Goods & Stock panel, whenever a selection is cancelled, and whenever a selection is completed
- Parties will now atuo fall back if they drop to fewer than 2 able bodied heroes
- Increased levels of Infirmary Upgrade boosts healing rate by an additional 5% each
- Chance indicator is now shown upon mouseover of patrons with food/drink requests when not in a combo (required some refactoring of patron goods selection and handling)
- Improved visual impact of character interaction speech bubble
- All nonessential UI now slides off screen during interactions
- Increased interaction zoom
- Adjusted the majority of the scroll bar settings
- Chain icons now "embiggen" upon hover while other active chain icons become translucent (the X is gone)
- Increased combo timer to 10 (was 8)
- Increased scale speed of char interaction speech bubble so it doesn't look so gimpy
- Tavern level thresholds have been lowered by about 25%
- Integrated 30 hire declination responses
- Improved crispness of underdog font for legibility at small sizes
- Normalized height of all drink chain server combo floating icons
- Normalized height of all "serve me" floating icons
- Modified scale of AI nav agent on hero prefab and clickable collider on all adventurer prefabs; improved clickability of adventurers in tavern when they sit next to each other and overlap
- Integrated typewriter effect on drink chain info list item that does not display rich text markup
- Fixed float sine bob on serve icons; had floating point accumulation error and misapplication due to rect type mismatch
- Replaced nav bar in map with minimal UI element depicting day/week (no nav buttons)
- Added "Full View" roster button to header bar (all equipment mgmt is done from here)
- Go Forth/Next Day buttons: Reduced size and improved positioning and visuals
- Cosmetic improvements to map roster header and column headers
- Quest List: improved scrollview frame visuals and size to accommodate nav bar replacement
- Roster/Character Sheet: improved scrollview frame visuals and size to accommodate nav bar replacement
- Serve log item: improved formatting and layout
- Minor tweaks to combo counter UI
- Added mouseover frame highlight to Next Day button
- Further UI adjustment s to map to accommodate lack of tavern nav bar
- Map: Modified quest list to make use of area where navbar used to be
- Tavern: Quest list now displays full sized list as well as contribution panel
- All nonessential UI are now hidden during display of Quest list
- Quest list: Replaced various text element values with Error strings
- Quest list: Updated some static legacy text elements with TextMeshPro objects
- Quest list: added slide functionality to display
- Added temporary patches to the upper areas of the character sheet and tavern management screens to account for lack of nav bar on map
- Slightly increased Compare mode offset
- Trait list item: Replaced legacy visuals with simple text format, converted to TMPro
- Skill list items (class, category, skills): Converted text elements to TMPro, improved formatting
- Interaction and Character Sheet: improved contrast and margins for better readability
- Questecution: while deactivated, stance elements are now alpha'd rather than disappeared
- Upkeep list item: changed yellow "New" callout/highlight to red "New Damage" callout/highlight so new upkeeps items no longer look like a good thing
- Improved empty roster slot list item visuals so they're actually visible, among other tweaks
- Updated various UI elements of the roster list item, slight UI redesign, and added a health bar
- Roster: Eliminated roster column headers
- AP meter color is now a yellow that's used by no other fill bars in the game
- Small improvements to the Register's header UI and tavern mood indicator
- Numerous text elements have been converted to TMPro
- Register list item: added serve chance UI element
- Register list item: various UI layout improvements including conversion of text objects to TMPro
- More Sound FX for serve combo events
- Added beats during serve combos as space for audio and visual fx
- Added sounds for serve success and chain timer
- Reduced tavern AP to 15 (was 20)
- Combo resolution panel UI has been updated with more focus on served patron count and a reduced footprint for interruption text elements
- Updated combo resolution panel with improved layout and messaging
- Formatting and cosmetic improvements to tavern level-up panel
- Tavern level-up pop-up text elements have been converted to TMPro objects
- Cleaned up some legacy code related to serving goods requests
- Consolidated heroObjectHandler references throughout the code base into a central HOH in ManagerAdventurers
- Improved UI on goods list items
- Improved UI on menu items
- Various UI improvements to turn popup and goods management screens
- Turn pop-up: Empty menu slots now look like clickable buttons
- Turn pop-up: clicking sub menu options no longer auto-hides the turn pop-up
- Tweaks to the Notification panes
- Minor visual improvements and TMPro treatment for some char interaction UI elements
- Gained a few levels in [Skill] Unity Lore: Animation
- Minor refactoring to the character interaction panel and a whole bunch of random improvements along the way, including standardization of elements
- Story list item UI has been updated to something closer to the current UI style
- Refactored the skill list collapse/expand button, likely to be replicated elsewhere
- TMPro'd various text objects related to all of the above
- Hierarchy cleanup of legacy objects
- Welcome summons is now prioritized over hire and personal summons
- Converted hire summons spacer into a counter (1) for more summons schedule flexibility
- Cosmetic tweaks to personal story list items
- Reduced master patron activation spacer to 0 to reduce bottlenecks for high priority summons
- Increased Active Patron share from 40-50% to 60-70% of patronage (patron activator will attempt to hand out summons until 60-70% of the tavern has one)
- Created special prioritized handling of summons types sensitive to congestion, "forcing" them to show under certain conditions so they're more likely to sneak through earlier on and more consistently - Patron activator continuously monitors summons count for sensitive types - Patron activator is able to set individual caps and floors for sensitive types to be "forced"
- Serve combos are a little snappier
- Character Sheet: Updated Dismiss button visuals and relocated under portrait
- Character Sheet: Removed hearts from Max Friendship indicator
- Max Friendship indicator: Couple other visual tweaks
- Cosmetic improvements to Register item highlight
- Increased Hire summons spacer to 2 (was 1)
- Effectors tooltip (character interaction and patron hover nameplate)
- Changed "Happiness" header to "Mood"
- Last Call Pop-up: minor improvements to colors, borders, fonts, positioning, wording
- Reconciled Out of Stock interaction context with recent changes: - Number of current orders for the depleted good is now displayed - "Refuse" button has been removed from the speech bubble
- Tipsy VFX has improved visibility
- Updated tavern level schedule