G’day, adventurers!
Fresh off our win at Momocon 2018's Indie Game Awards (yay!), we are proud to announce this huge update, which includes tons of new quests, an improved Tavern Experience, UI updates, Questing and Hero management improvements, and just heaps of fixes and fun newness. Read on for more details! Before we put the petal to the metal, here are some of the highlights:
TL;DR:
New Quest Content:
- Refactored starting quests, adding more player choices, more playable characters and more drink options, as well as unlocking the finale to the Flaming Gate storyline from the prologue.
- New Quest Chain: “The Frozen Games” Gather up your strongest crew of heroes to take on Beor's best at a huge multi-day competition featuring seven events, dozens of prizes, four new unlockable characters and a chance to earn the title Grand Heroes of Beor. It's kinda like the Winter Olympics, but with ogres and vampires, and everyone cheats.
- New Quest Chain: “The Good, The Bad and Your Tavern” An assassin on the run ducks into the tavern begging for sanctuary from the pursuing agents from the Fantastical Crimes Unit. Will you help her or hand her over to the authorities? Your choice will set you on a path as an ally of either the FCU or the Undermarket... and an enemy of the other.
- New Quest Chain: “Help Wanted” In this new early-game quest, you'll choose between four powerful heroes to pursue as an anchor on your new crew. An exceptionally gifted young mage, a squire bailing on the Knight Academy to pursue a life of adventure, a break-in specialist just sprung from jail, or a famous hero just arrived in town await your pitch. But act fast or they'll get snatched up by a rival tavern.
- New Quest Chain: “What's On Tap?” This new quest allows you more control over your starting menu by allowing you to pursue one of three new drinks: Scorpion Shots, Netherberry Moonshine or a mixed drink called The Ravinger.
- New Quest Chains: The Flaming Gate. In the prologue, you led The Ravinger Four to seal the Flaming Gate in the Battle of Mountain Fall. Now 10 years later, a dwarven mining expedition threatens to uncover the gate and undo the sacrifice of your parents, Merrick and Lycacia. This sprawling storyline spans several quest chains and concludes with a dungeon that is a special kind of crazy.
Tavern Experience:
- Drink/Food Combo System and Menu rework: There is now a new way of serving patrons in the tavern. When serving patrons, you will receive additional requests from nearby patrons. Long combos will result in more tavern XP and additional gold obtained (Not to mention happier patrons!).
- Character Mood: Know at a glance everything that is affecting a tavern patron’s mood. This awesome feature lets you see what you're doing right and what you're doing wrong while managing your Tavern. Happy heroes == successful adventures == profit!
- Character Interaction Adjustments: Interacting with patrons not only looks better, but feels more deliberate. You have more choice on who you interact with and who you spend your AP points on.
Questing and Managing:
- New stage effects: Added buffs, debuffs, injuries, or skill gains to many, many random encounters.
- Hit Points: We moved from a wound-progression to using a hit point system. Placing an adventurer in the infirmary will heal HP now.
All of these are also paired with a pile of bug fixes and stabilization. Want to get in the weeds with the gritty details? Keep reading the list of Fixes, Improvements, and New additions in the following posts!
From everyone here at the Tavern,
CHEERS!