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Performance update live

Performance update is now live as of 2016-09-30.

Improvements were a lot easier to implement than I originally thought:

  • hub area improved
  • factory area improved

Other changes in this version include:

  • a pointer to the registry at the beginning of the game (if you got less than 5 species)
  • an additionnal hint in shroom level to find energy booster. No more excuses not finding it !
  • more contrast to branches in jungle
  • a little addition to help come back from the end of toxic swamp, as well as some minor changes.
  • spelling error corrected in a dialog
  • a critter to help understand green/red light concept in ocean base
  • other very minor changes

Currently in experimental:

  • In game clock in pause menu

I will now stop the update frenzy, correcting bugs of course if necessary. Unless something major comes up, don't expect an update before november.
Ideally, I would like to add something interesting for the next release (an achievement forcing to do the game a certain way? challenges specific to some levels?).
Tell me what you think !

I believe "A dead world's dream" has gotten much more accessible than it was at release, you should try it if you had previous trouble with controls or performance.