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Tvori v0.2 is live!

Hi,

For this update, we focused on fixing critical problems that most of our early users have encountered. Bugs in object movement, selection, and animation; difficulties in moving on a scene freely, accessing props and tools; inability to save and export video from cameras. We fixed all of those as well as improved most of the inner systems and design.

It became much easier to create scenes and animations. Here's what you can do in Tvori now:

Menu

Have a menu with tools and saves accessible from both controllers. The menu is not attached to either of the controllers and can be used with a single hand.
(video — opening the menu and choosing one of the tools there, flipping the menu)

Saves

Save and load freely by using saving orbs from the menu. Preview saves by looking inside them. Load example scenes from the first orbs in the menu.
(video — loading and saving process)

Workspace

Have all the tools close at hand. All the tools spawned from the menu are staying relative to a tracking area, so all of the movements relative to a scene won't affect tools' positions and you won't lose them.

Movement and Scale

Move around, rotate, and scale using controllers. Teleport on surfaces with a human scale.

Transformations

Scale objects, group them and turn snapping on to be more precise.

Object Shelf

Access props and tools from anywhere on the scene. We replaced shelves attached to the table with a podium-like shelf that is compact enough and near to us at all times.

Video and Photos

Export video from cameras at 1080p up to 120FPS, and photos at 8K resolution.

Animation System

Animate tools' parameters, such as cameras’ fields of views, light projectors’ colors, and so on.

Timeline

Change the duration for each camera and viewing area. Change recording speed. For example, you can record at 0.25 speed to be more accurate when animating fast paced scenes. Switch between multiple cameras and viewing areas.

Play Area

Place viewers in the needed positions, rotation and scale on a scene during the play.

Palette and Colors

Take any HUE color with a single movement. We took a regular circular digital palette and added a dimension to it making it easier to access HUE colors just by moving the controller in the palette's volume.
Paint props by grabbing a color from a palette and moving it to a prop you want to apply that color.

Lights

Have light projectors and bulbs on a scene with adjustable colors, intensity, and size.

Character Animation

Have a rigged character, set poses, animate it in real-time.

What is next for Tvori

We will try to listen more and help people to create great content. For example, many ask for the ability to import and export. Write to us what you want to see in future versions at [email protected]