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6 month celebration update
GRAPHICS
- New light raytrace light baking
- New static car
- Car shadows
- Better frame rate
- Better street lights with light emission.
- New aggressive rocket models and particle effects. Faster looking and better frame rate.
- 2 New buildings.
- New fire particles! Better looking and better frame rate.
- Improved bloom effect.
- PBR Plank Textures. Much more realistic looking.
- Improved Elevator lighting.
- Improved some concrete textures.
- Road has cracks, puddles and detail.
- Improved textures on close air con vents. One has a subtle drip. Drip. Drip.
- Fog now has a slight blue haze. More realistic than the orange.
- Elevator shaft now has subtle ripples in it. Really accentuates the feeling of speed as you fall past it.
- Occasionaly, leaves fall from the trees.
- Tree animations added.
- More subtle lights around the main city square.
- Player shadow is back.
- Car shadows are fixed.
- Bloom with forward rendering and AA now works.
NEW FEATURES
- "Fine Tune Mode" for Vive has been supercharged.
- Oculus Touch support!
- Easier VR plank setup. This is now the default setup option for Oculus.
BUG FIXES
- Fixed minor VR menu bugs.
- VR Menu pointer now works more reliably. It doesn't get blocked by elevator or pot plants.
- Elevator buttons are now more reliable.
- USABILITY: The color pallet for skybrush now works with less bugs.
KNOWN ISSUES
- Frame is a bit slow when flying sometimes.
- Need better instructions for which buttons open menu and use hose / rocket
- Santa Sleigh too slow and clips with air con vent sometimes.