Previous Updates (mostly just old patch notes):
New Tutorial Update!
- Added kickback effect if player tries to cross the Witch's magical barrier before starting the Knight's Quest
- Expanded recipes (can use either material as starting material and can make all tutorial gear using crafting/alchemy/smithing)
- Added lots of tips and hints
- Added music and sound effects to all the tutorial maps
- Nightmares no longer aggro
- 3 types of nightmares now for each type of combat (melee, archery, sorcery) with spells related to their elemental type (fire, ice, sand)
- Nightmares now drop tutorial gear, resources, spells, and ork tokens
- Buffed tutorial gear to have resistances to different types of combat
- Witch's platform puzzle event cycling no longer random
- Made hidden caverns in nightmare cave more visible with arrows at entrances
- Added confirmation when leaving tutorial with description of rewards if player completes tutorial
- Lots of other small fixes and changes to tutorial based on player feedback
- Ignite Spell mana cost slightly reduced to work better for new players with low mana levels and no skills/food to regen mana yet
- Hidden Chest 2 now requires killing 5 of each of the 3 types of nightmares
- Origins Voucher costs 10 ork tokens instead of 1 ork coin to make it easier to access tutorial again
- New Random Events trigger setup so that it now triggers at resource collection
- Normalized the values of all gathered/mined/cut/etc materials and things made with those materials
*******Future Updates (before promotion):
- Global Boss! Rare chance to spawn when gathering, mining, fishing, or woodcutting. Warps player to Aracia, send an announcement over global chat, and spawns a global boss in the middle of Aracia. Players of all levels work together to defeat the global boss. After being defeated, the global boss kills everyone in sight as a sacrifice and puts a global bless on server.
- Beginning quests (up to Frozen Dragon) will be redone with some additional story and features such as ambush monster spawns and quests.
- Slayer quests remade to be questlines with multiple tasks that can be chosen by the player.
**********Updates for after promotion:
- Unique Legendary Set components dropped from monsters and bosses. If player collects entire set, then they unlock a side questline which will be throughout the entire game and will be difficult to complete. The reward for completing set quest line will be a powerful item. If all Unique Set Questlines have been completed, then a final questline unlocks with some great rewards including unique cosmetics/badge/etc.
- Core weapons will be redesigned to have multiple tiers (shop/crafted/monster dropped). Crafted will be same as current items. Shop will have lower value, higher level requirements, and lower stats. Monster dropped version will have slightly higher value, lower/different level requirements, and higher stats.
- Map expansions: Desert map (preview already on Discord), Starhenge (new town + cube puzzle map), Boneyard (new town + PvP currency/shop)
- New minigames: 5 vs 5 Capture the Flag with Poison Wars style weapons, rogue style minigame, etc
- Slayer weapons: base weapons from shop, special versions dropped from slayer monsters or crafted using gems from base weapons
- Rage cave expansion and final boss