It’s 2017. My first GDC was in 2014. I dropped out of Full Sail University’s game design program in 2013. It’s been one hell of a ride and it’s not even close to being over. As a matter of fact I’d actually say I’m just getting started. In 2016 I finally got A Duel Hand Disaster: Trackher to the point where I could brute force myself into the industry by showing the game at PAX South in San Antonio, PAX East in Boston, RTX in Austin, and TwitchCon in San Diego. I was even super fortunate enough to be officially chosen for SIX in Seattle and MineCon in Anaheim. At every single one of these events I’ve cherished every single second I’ve had with the people who got their hands on the game. I’ve learned so much from them and their interaction with ADHD that after coming home I go straight to work on implementing everything I’ve just learned.
It’s now 2017 and after multiple submissions to the IndieMEGABOOTH I finally made it. Patience and perseverance have paid off immensely. You have to remember I’m one guy, and on top of that I’m a guy who had no previous game design or programming experience. I bring this up because if you haven’t followed the game dev blog on the Ask An Enemy site I made one tough decision after PAX South 2017, but it’s a decision I make with extreme conviction. If you’ve been one of the lucky few to see or play the game in person you know one of the features I was focusing on was some form of Twitch integration. After seeing the way people reacted to this mode I decided it’s best to actually make those interactions part of the base game while I decide on a better way to implement Twitch and make it fun. Tier 3 is now one hell of a shit show. Smiles galore. So few people got to see this early preview and how it brought people to it’s knees but when they did man did their faces light up. I’m surprised I’ve been able to get this far on my limited skillset so for the time being I’m going to refocus all that time on getting the game up to par on all platforms and make a multiplatform release the primary goal. As if that isn’t enough work already :) I’ve even been working on a new title screen as well which I think is pretty damn spiffy.
Long story short. 2017. IndieMEGABOOTH at GDC 2017, and PAX East 2017. See you guys there. Say hello, and don’t be a stranger. I hope San Francisco is ready, because I've been waiting 3 long years for this. Until the next update.