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First build using Unity 2017, not 2018, because 2018 is whack ;)

https://youtu.be/zDoa1Q4O_fI

The last couple of months have been non-stop folks. Just like I like it. First GDC, then PAX East, and then back home for El Paso Comic Con. Man I love doing this. It’s been the absolute fucking best.

Anyway for the last week or so I’ve been upgrading from Unity 5.6.4p2 directly over to 2017.2.1p3 and last night I did a livestream showing the latest changes. It hasn’t been all dandy lions and daffodills, but hey learn by dying or die trying.

I started by fixing what was broken at a base level. Fortunately it wasn’t took bad. Couple of small things here and there. Then I transitioned over from the Post Processing Stack v1 to v2. That made a world of difference, but it’s also not used the same way. I still don’t understand how “volumes” work, but hey it’s looks great. I’m still tweaking some stuff so you may still see some differences between now and the final release.

The current verison available is v0.9.7b217 which should now be available to the main branch. Remember, if you’d like to stay on the bleeding edge check out thequarry branch. You can ask for the password over on the Discord

The last couple of months have been non-stop folks. Just like I like it. First GDC, then PAX East, and then back home for El Paso Comic Con. Man I love doing this. It’s been the absolute fucking best.

Anyway for the last week or so I’ve been upgrading from Unity 5.6.4p2 directly over to 2017.2.1p3. It hasn’t been all dandy lions and daffodills, but hey when is anything that. I started by fixing what was broken at a base level. Fortunately it wasn’t took bad. Couple of small things here and there. Then I transitioned over from the Post Processing Stack v1 to v2. That made a world of difference, but it’s also not used the same way. I still don’t understand how “volumes” work, but hey it’s looks great. I’m still tweaking some stuff so you may still see some differences between now and the final release.

The current verison available is v0.9.7b217 (PC/macOS) which should now be available to the main branch. Remember, if you’d like to stay on the bleeding edge check out thequarry branch. You can ask for the password over on the Discord

The next “big” thing on the agenda is adding in the Collusion Narrative Bonus/Insurance Policy ;) hoping to get to feature complete on Nintendo Switch ASAP!!!!

<3 Jaycee