Non-stop folks. Non-stop. The latest version is now available on thequarry branch and once it gets some good testing it’ll be available to main branch folks.
Here are the latest patch notes:
v0.9.7b100 (thequarry - PC/macOS)
ADDED:
- sound cue differentiation between Protecther during Resource Retrieval and Protecther while Shield Boosting Trackers
FIXED:
- calculation of PowerCell points when nuking the screen
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v0.9.7b99 (thequarry - PC/macOS) - changes to Antifact/TimeCrisis | Parts/Material retrieval
CHANGED:
- Standard Rate at which Material and Parts are retrieved has been lowered to allow for more time to adjust new players and help with protection
- #esports retrieval speed still available ;)
- TimeCrisis is now based on movement instead of shooting (use the ScatterShot till your little heart is content)
ADDED:
- Antifact now rewards the player and stacks on each successful fact based debate ;)
FIXED:
- Aborting Antifact on Blackout should no longer lock up control (fingers crossed)
*updated* - RocketMan now calculates correctly: Satan 2 Online Indeed
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v0.9.7b96 (thequarry | PC/macOS) - small fixes and additions, reverse Tetrisk
FIXED:
- Options on MissionEnded should now properly show Restart/Continue/SkipTo by default instead of Abandon, Abandon
ADDED:
- new Material Focus animation for them noobs
CHANGED:
- some more Text to TextMeshPro
KNOWN ISSUES:
- Link drops if shooting before ZastrusCore is activated
- Options on WagerScreen default to Gambler
- Link Lost sometimes causes a 1 -2 second hangup
- Boosting into PhantomPain sometimes keeps boost engaged
——
v0.9.7b90 (thequarry | PC / macOS) - QOL improvements and Awareness
ADDED:
- Awareness [holding Right Trigger] now shows all Material on RecoverySide
- Animation to the Weak Link status message for new players / context
CHANGED:
- (macOS) changed from Metal to OpenGL (thanks to DarqueFlux on Discord for reporting this issue on macOS)
- sizes of ZastrusCore and PowerCell colliders to help with pushing Firewalls back slightly ;) and capturing powercells with the Tetrisk mechanic :D
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v0.9.7b89 (thequarry - PC/macOS) - You can Max that Multi, but you can't Tuna Fish
ADDED:
- AudioCallouts for EVAControlTypes on Tear 3 | still need some cleaning up / sound engineering
- AudioCallouts for Weapons/Defenses | still need some cleaning up / sound engineering
- Discord logo to TitleScreen because PIMP
- TEMP Text to TitleScreen : Welcome to PAX East 2018 Mothafuckas!!
CHANGED:
- Multiplier is no longer capped at 10 #rock #esports
- All Weapons are now available from the outset of Tear 3 | Weapons, not Defenses :D
- Missile name because why not
FIXED:
- Damage Screen now uses a new full screen Image so damage flash looks radder, espeically while in PIP
- Blurryness for you 1440p and above folk, although temporary while I transition over to the Post-Processing Stack v2
- too many small miscellaneous things under the hood, for example started the transition over to TextMesh Pro :D