Woah, champion, take a moment and visit the hospital before jumping into these notes, you'll need to be at full health to hear all this!
IMPORTANT - NEW GAME REQUIRED
I really hate having to do this two times in a row, but it's a necessary evil to make sure the game is as good as it can be and can continue to be.
The Bestiary wasn't properly working since the game was released in its Early Access state, but it works now, and it's the reason for you to start a new game.
It hurts to make you go through this, but this is early access and this is likely to happen. I'm glad it hasn't happened often though.
In the future, I'll do my best to avoid a forced new game.
B Rank Unlocked!
The B Rank has been completed and is now available for play in Mythic Victory Arena. Face off against the water-type enemies who have a number of special properties to them.
Some enemies gain a stat increase whenever they kill one of the challengers.
Some enemies have their stats shuffle around each turn.
Some enemies can take you with them if you kill them.
Some enemies stack up their defenses against you, making them harder to kill.
Have fun in the B Rank!
Bestiary Update!
The cause of your forced new game, the Bestiary now works, but still needs to undergo some changes before it's at its full potential. For now, here's a screenshot of what it currently looks like:
Level Up!
While playing through Mythic Victory Arena, you'll notice you level up when you get a chance to gain Gold, EXP, or a skill. After your first 10 level up rewards however, you only see that message every 5 levels. So, to inform the player that the character they are playing has leveled up, I've added a message to show whenever it happens.
Full Heal!
A new item has been added to the game, called the Full Heal. This item heals all party members to maximum HP and MP, removes paralysis and poison, and can only be used from the menu. It's an item meant for use once you've unlocked the hospital and no longer receive free heals after every fight.
Or... you can sell it for 1000AC.
AC Rewards!
Since Mythic Victory Arena released on Steam in Early Access, there has always been one constant, the Arena Rewards. After going through a week-long play test myself, I've realized the AC reward for each arena was just too little to play with and forced grinding to the point of boredom.
Each Rank has received a tweak to their rewards and the Rank Clear Bonus has been massively increased, making it easier for players to move into the next rank with minimal grinding.
Drops!
Enemy drop rates have been changed to include more possible drops. It's possible to now receive a sack full of items once you clear an arena fight, which you can promptly unload into the item shop if you don't need anything. Rank+ enemies have increase drop rates and have the chance to drop ultra rare items.
Warning!
Here's the opener of the post, the warning. If you have Pro Mode disabled from the Options Menu, you will receive this prompt whenever your main character has less than 25 percent of their Max HP. This should serve a useful reminder for players to heal up once they've unlocked the Hospital.
Weapons and Armors!
Weapons and armors have gone under changes, standardization and balance tweaks. Primarily, axes, staves, and plate armors were touched, but a lot of special unlock reward items received balancing to prevent the game from becoming too easy. You can check which ones received changes in the patch notes below.
Magic Missile!
Spells received a balance change, in which their MP cost increases as you unlock higher rank spells. This is to prevent cheesing out a bunch of spells for free with some of the special MP Regeneration items available in the game. It also forces more thought into mana management.
Patch Notes
That's all for now, below you can find the patch notes in all of their wordy glory:
ADDITIONS:
- ✪ B Rank is Complete ✪ Added skills to Derack's Saber ✪ Added skills to Borrel's Claws ✪ Added skills to Drel's Grimoire ✪ Added skills to Molly's Grimoire ✪ New Level up Message ✪ For each level up until level 10, you will be rewarded with a Full Heal item. Use them wisely ✪ The game will warn you after you've unlocked the hosptial if you have less than 25% HP. You can disable the prompt with pro mode ✪ Each character has their own damage values based on their default attack
CHANGES:
- ✪ Increased Arena rewards
✪ Drop rates and item drops have been changed for all enemies
✪ Potions, Ethers, Elixirs, and Tech Solutions have had their values adjusted
✪ States that cause loss of life each turn will now kill the inflicted target if their HP is low enough.
✪ You can no longer stack same rank accessories
✪ Drel's replication state no longer adds extra actions, but instead causes normal attacks to happen more than once
✪ Lowered status infliction chances on the single target elemental spells
✪ Book of the Dead's Dark Grasp is now a single target only spell
✪ Increased MP costs of magical spells as their ranks increase
✪ Experience Orb is now Regeneration Orb, which adds HP Regeneration
✪ Weapons have been adjusted, the changes are as follows:
- ✪ Lowered HIT RATE of Axes ✪ Increased ATK of Axes ✪ Removed negative EVA RATE of Axes ✪ Lowered CRIT RATE of Swords ✪ Lowered MP COST reduction of staves ✪ Prices for each weapon have been changed to match these new adjustments
✪ Armors have been adjusted, the changes are as follows:
- ✪ Removed random resistances from body armors that didn't need them ✪ Removed M.EVA RATE of Robes ✪ Removed M.EVA RATE of Tunics ✪ Removed resistance bonus of Helmets and Shields ✪ Added Light Attack resistance and Heavy Attack resistance to Chainmails and Full Body Armors ✪ Lowered EVA RATE of Chainmails and Full Body Armors ✪ Removed Counter Attack bonus on Shin Guards and Wrist Guards ✪ Lowered bonuses of Speed Ring and Focus Ring ✪ Changed EXP bonus of Fedora to HP REGEN ✪ Removed ATK TIMES bonus from Dancer Shoes ✪ Prices for each armor have been changed to match these new adjustments
FIXES:
- ✪ Bestiary works now (and is also the reason for a new game) ✪ Snake, Imp x2 E Rank fight no longer repeats ✪ C Rank final boss fight will now appear as last match. ✪ Stats and costs of Crossbow are proper now ✪ Assassin's Gem properly grants the MaxHp bonus now. ✪ Assassin's Gem no longer is rewarded twice on Set Item reward from D Rank Rewards ✪ Drel's Time Warp now targets all enemies when in selection mode ✪ Drel's Earthquake now targets all enemies ✪ Fixed animation of Leora's Adrenaline ✪ Leora's Coin Bolt returns AC on successful luck properly now ✪ Leora's Coin Bolt (C) and (B) appear if you have the corresponding crossbow equipped ✪ The Marked status properly lowers Evasion Rate and Critical Evasion ✪ Arena losses no longer cause sequence breaks ✪ Arena Practice Mode being eanbled no longer causes sequence breaks ✪ Minor text fixes