Champions and challengers of the Mythic Victory Arena. Welcome back for another update with a load of content before pushing forwards into the next rank.
Let's get right into it and mark the important additions and as always, the patch notes are at the bottom of the page.
IMPORTANT - NEW GAME REQUIRED
Due to some updates of core plugins, you are required to start a new game or you WILL encounter errors while playing this new update.
It is recommended you delete your previous save files to ignore the temptation of playing on them, but before you do that, you should transfer your AC to the new save.
START A NEW GAME. IT IS REQUIRED.
START A NEW GAME. IT IS REQUIRED.
START A NEW GAME. IT IS REQUIRED.
START A NEW GAME. IT IS REQUIRED.
START A NEW GAME. IT IS REQUIRED.
Interface Tutorials
Navigating the menus in Mythic Victory Arena definitely seems daunting for first time players, especially when it comes to shopping. To that end, I've added interface tutorials for each shop area. The shopkeepers will talk you through using the menu if you say "Yes, please" to them.
If you complete all the tutorials, you'll be rewarded with an achievement!
Status Change - Confusion and Paralysis
Confusion and Paralysis have received changes to how they function. They are as follows:
If you are confused, you no longer attack anyone, but instead have a 50% chance for your attack to fail. If it fails, you hit yourself. It lasts for 4 turns and can't be removed via damage.
If you are paralyzed, you now have a 35% chance to have any action you take to fail. It also no longer disappears after a set number of turns.
Target Selection Update
This is the reason you have to start a new game, but before you start grumbling at it, take a look at this screenshot:
With this update, most single target magic spells have the ability to target all enemies at once instead of targeting them one by one. This is a game changer. Also, you can target anyone with a single target skill.
Enemy HP Bars
Ever wondered why it feels like an enemy never dies? Aside from that aggravating game-breaking bug that gives an enemy undefined HP, you can now see the reason why, with an HP bar! An enemy's HP bar will only be revealed after you defeat an enemy of that type to begin with, though.
Static Battle Menu Skills
All characters now have Static Battle Menu Skills. What's a Static Battle Menu Skill, you ask? It's a special skill that each character has that they have by default upon starting the game. You can use this skill in battle from the menu of attack options. You've likely seen them as Ralph's Frenzy, Leora's Panic, and Denira's Pray.
Here's what Drel's Static Battle Menu Skill looks like:
New Item - Essence of Experience
Do you ever feel like you're not moving fast enough through the levels in the Arena? Boy, do we have the item for you! It's the Essence of Experience. Use this bad boy and each party member in the fight will have their EXP gain multiplied by 1.5 times. The effects of the essence leave after the fight is completed, so be careful not to be wasteful of the item!
Patch Notes
That's all for now, below you can find the patch notes in all of their wordy glory:
ADDITIONS:
- ✪ Added tutorials for each shop ✪ All of Denira's club skills have been added for selection upon new game ✪ Static Battle Menu Skills added to characters that didn't previously have one ✪ You can now see enemy's HP bars after defeating one enemy of that kind ✪ Mortally Wounded state now has 15% of maxHP loss per turn on top of its other effects ✪ Saber is now an unlockable weapon for Derack ✪ Claws is now an unlockable weapon for Borrel ✪ Grimoire is now an unlockable off-hand armor for Drel ✪ New Item - Essence of Experience. Increases EXP gain by 1.5x for one fight ✪ Added more achievements
CHANGES:
- ✪ Updated some core plugins ✪ Custom target selection has been added. This allows certain magical skills to target all enemies and for other unique selections in battle. ✪ Paralysis has been changed. Read above ✪ Confusion has been changed. Read above ✪ Shops will show a blank icon if you can't enter when you hover over them ✪ Save Prompt will automatically save to your previously loaded save when you select to save your game ✪ Changed Ralph's Whirlwind to a magical attack ✪ Changed Denira's Tremor to a magical attack ✪ Increased EXP reward option given to a character upon level up reward ✪ Base crit rate for each character has been lowered
FIXES:
- ✪ AC Transfer now takes all of the money you transfer (including fees) ✪ First time use of a skill in a rank with 0 wins will 100% no longer break the game in half. ✪ Fixed a few Abyssal Summon errors. (Let's hope I never have to do that again) ✪ Skills that hit All Enemies will no longer hit each enemy multiple times ✪ Drel can properly learn Force of Will and Meteor Strike (for real this time) ✪ Crossbow Skills have been standardized ✪ Ralph's Rundown skill now heals Ralph as it should ✪ Staffblade (F) is now equippable by Molly ✪ Dark Gem now appropriately gives the correct MP Cost rate benefit ✪ All-class weapons and swords now support Derack's Static skills (ones that don't care which weapon he's using) ✪ First time character hires start with the proper gear ✪ Some more checks are in place to prevent you from causing a menu leave when you shouldn't be able to with Right Click Leave option ON ✪ Minor graphic fixes ✪ Minor text fixes