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Galactic Fighters 1.4 Patch

News

- GPs can now be also earnt according to the remaining HP
- the number of taken hits and the amount of dealt damage is now displayed in the end level panel. These stats will not influence the amount of earned points.

Bugfix

- the cooldown of the missiles correctly resets when starting a game after dying.
- now enemies do not explode each other
- planets in the selection of missions no longer disappear
- fixed the bug that made upgrades disappearing once unequipped
- the enemies that surpass the player's spaceships do not emit neither sounds nor explosion effects.
- the collision warning system now properly calculates the remaining time before the impact

Enhancements

- the marks of the life and level bar dynamically resize if the resolution is changed while in game
- the bonus points earned from a boss and those earned from the enemies have been separated
- camera effects have been added on the levels
- soundtracks have been normalized

Changes

- the end-level panel has been reworked
- the spaceship descriptions in the hangar correspond to those of Steam and were translated into four languages.
- asteroids are now faster and invulnerable to bullets but their number has been reduced