Developer postOriginal post (opens in a new tab)

Version 1.12 Update: Game Mode Change, Balance Adjustment!

Hi Dungeoneers!

Ver 1.12 Release!

New Skin

  • Samurai - Ronin Skin

New Deathmatch Mode (Single round, no energy round)

  • This is a newly remade mode.
  • 5 mins death...or glory.
  • You will be given random equipment and money.
  • "Newly adjusted tutorial" will guide you through.

Modified Mode - Classic Mode (Previously "Deathmatch")

  • The standard number of rounds has been changed to 2.
  • The playtime for each round has been changed to 150 seconds.
  • The initial gold coins has been adjusted.

Overhauled - Tutorial

  • Changed the current tutorial to include three stages.
  • The overall time to complete the tutorial has been shortened.
  • You will have a better understanding of the mechanics, deathmatch, and Energy Shard having completed the tutorial.

Balance - RANK

  • Changes to each RANK have been made. Therefore, you may see difference in the leaderboards but your overall score won't be affected.
  • The RANK ELO calculation has been modified to have S ranked players retain more score when they lose a match.

Balance - Dungeon Doubloons & EXP

Balance -Daily Bonus

  • Changed "Daily Bonus" to "First Win Daily Bonus". You will have to win a match to receive the bonus. (Only Free-For-All)

System - Resell Items

  • 15% return when selling scrolls and equipment back to the shopkeep

Balance Changes - Hero

  • Holy Sister
    • New mode: Increase 5 Heroic when you hit an object with Attack.
    • Time to enter Meditation has been decreased.

  • Element Fuse

    • "Void" won't be triggered while casting "Element Explode".

Balance: Equiment & Scrolls

  • Flame Totem

    • Changed Health from 75 -> 100
    • Changed attack frequency from 6 / 5.25 / 4.5 -> 4 / 3.5 / 3 seconds.

  • Ice Totem

    • Changed Health from 75 -> 100.

  • Thunder Totem

    • Changed Health from 75 -> 100.

  • Elven Boots

    • Increased Speed by 25.
    • Increased Acceleration from 1.3x -> 1.5x.

  • Elven Shelter

    • Restore 3 Health every 3 seconds -> 6 Health every 4 seconds

  • Laurel

    • Changed Mana from 9 -> 15 while gaining Windroar.

  • Elegant Lance

    • Increased Attack from 1 -> 2 while gaining Windroar.

  • Raging Lance

    • Increased the chance of triggering Burning from 10% -> 15%.

  • Therapy Staff

    • Health increased from 1 -> 3 by every 3 seconds.

  • Endless Staff

    • New effect: Scroll damage increased by 1.1x.

  • Scavenger Hat

    • Price increased from 300 -> 450.
    • An extra 2 coin is given when picking up items.

  • Avarice Ring

    • The item price has been increased from 300 -> 375
    • Receive 2 Gold Coins when attacking a player with Basic Attack.
    • Receive 5 Gold Coins every 13 seconds.

  • Troll Dentures

    • Health increased from 2 -> 3 when collecting items.

  • Holy Ring

    • Increased to 1 Hunger every 7 seconds.

  • Butcher

    • Price reduced from 540 -> 450.

  • Colossus Belt

    • New buff: 3 Health regeneration every 3 seconds.
    • Health increased from 50 -> 75.

  • Colossus Ring

    • Health increased from 30 -> 45.

  • Broadest Sword

    • Damage increased from 1 -> 2.
    • Health decreased from 20 -> 15.

  • Chicken Leg

    • A special effect has been added.

  • Salt Pork

    • Price increased from 30 -> 50.

    Others

    • System optimization to detect players using third party applications
    • A.I that replaces the Host after leaving a match has been fixed to not just stand still.
    • A bug when casting scrolls like Meteorite and Lightning next to a wall has been fixed.
    • It's rare but some occasions chanting will still happen when the player has died. This is a bug that not yet fixed but we are sure this is caused by high PING. We are currently working on this now.