Developer postOriginal post (opens in a new tab)

Version 1.11: Magic Armor Hero and Chinese New Year celebrations!

Hi Dungeoneers!

Chinese New Year will soon be upon us and we wish everyone the best! To celebrate, we are providing the Hunger Dungeon Chinese New Year Celebrations!

  • Log in each day during the Chinese New Year celebrations (01/28 - 02/04) to receive a special gift!

New Hero

  • Magic Armor is available in the in-game store

https://www.youtube.com/watch?v=wWcdsDaOxKM

New Hero Skins

  • Demonic Knight - Added the High King skin
  • Princess Ranger - Added Little Red Riding Hood skin

New - Enable/Disable Tips

  • We've added an option to enable or disable tip messages. You can find this in the top right of the screen.

Optimization - Dungeon Doubloons

  • Increased Dungeon Doubloon gain for victories and losses by 140%
  • Increased the Dungeon Doubloons from daily matchmaking bonus from 25 -> 35
  • Dragon Mode no longer gives Dungeon Doubloons for victories

Optimization - Team Deathmatch

  • Players can now solo queue for Team Deathmatch or queue in a team of 2 to 3 players.

Balance Changes

  • Vagrant Ninja

    We have completely overhauled the Vagrant Ninja to be more accessible, allowing for more Spell Scroll and equipment usage.

    • Removed knockback from Basic Attack
    • Basic Attacks can be used at any time
    • Meow Sword launches meow swords and costs Heroic.
    • Receiving magic damage will generate Heroic
    • Ninja - Smoke Bomb mana cost increase from 45 -> 50
    • Ninja - Smoke Bomb generates 150 Heroic.
    • Meow Release - Clone generates 75 Heroic.
    • Dwarf Forgemaster
      • Petrochemical Skin duration increased from 4 -> 2.5 sec
      • Basic Attack move distance decreased from 0.6 -> 0.4

    • Orc Brave

      • Basic Attack move distance decreased from 0.7 -> 0.45

      Princess Ranger

        Reduced the movement speed when collecting arrows from 1.5x -> 1.2x

    • Spell Scroll - Silence

        Price increased from 200 -> 250

    • Equipment - Sacred Sword

      • Price increased from 375 -> 540

    • Mechanic overhaul - scoring

      • The first player to get a kill in the round will score +1 extra point
      • Your score will no longer drop below 0
      • A suicide death will give a point to the last person that attacked the dead player
      • If two or more players have the same score at the end of the round, the player will the highest filled Hunger bar will be victorious

    • Status Effect changes - Silence

      • The Silence effect will also prevent the player from using inherent special abilities

    • Status Effect changes - Slow and Accelerated

      • The slow speed effect will not completely override the acceleration effect. Example: 100 movement speed, 1.5x acceleration effect, slow 50% movement speed Previously: 100 * 0.5 = 50 Now: 100 * 1.5 * 0.5 = 75

    • Environmental changes - Ice terrain

      • The ground covering of ice has become less...icy...and is not as slippery as before.

    • Mechanics - Selling Spell Scrolls

      • Instead of simply discarded Spell Scrolls, they can now be sold.

    Other Changes

    • Fixed a bug that caused player resurrection to get interrupted
    • Fixed a bug that players could destroy their own summoned creations
    • Fixed a bug that sometimes trapped players outside of the stage
    • Fixed some player's ranks displaying incorrectly
    • We've updated our ant-hack system again. Cheaters be warned.