As promised, we’ve just uploaded our second patch. It contains some fixes in the graphics department as well as a bunch of additional tweaks.
IMPORTANT NOTE:
thanks to your feedback on the forums, we’ve found out why some of you were seeing subpar, blurry graphics. It turned out that we've had a problem with GeForce 1000 series cards. We tried to solve this problem in this patch and we are in contact with the people from Nvidia. In any case the right fix shouldn’t be too long.
Huge shout-out to Wrath of God, Kris.vdv, sergo1000, and BaineTR for taking the time to help us find the root of the problem! Thanks guys!
And now, the patch notes...
Graphics:
- All graphical settings should now work properly;
- Due to popular demand the maximum HMD scaling (supersampling) has now been increased from 1.50x to 3.00x. Go nuts, just be careful and don’t burn your rig down, ok?
Other:
- Fixed an issue causing some voices to not play correctly;
- Now pausing the game during voice playback works as intended;
- Tweaked how the game is being saved;
- Your audio settings will now be saved properly;
- Fixed the occasional issue with computer screens in the first level of the game;
- Fixed the collision issues in the City level;
Thank you for being here with us! We read the forums daily and we appreciate your feedback.
--Alice VR Team