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THE THIRD PATCH AND A GLIMPSE OF THINGS TO COME

And here we are, 12 busy days after the launch and spirits are high. We’ve hit some snags but we’re still working on the game, tweaking its performance and implementing changes requested by you. We are grateful for all of your feedback, both the good and the bad - we learn from it and it helps us make Alice VR a better game for everyone.

At the moment we’re working on adding full teleport movement support for the game and we’ll be improving the performance of Alice on Radeon graphics cards (of course this is not the end of the planned tweaks). This patch should drop after the upcoming weekend but for now we have some glitch fixes for you. Those were included in the big GOG update that brought its version in line with what’s available on Steam. However for GOG we’ve added some new fixes on top of the old fixes, and now we have to bring the Steam version in line with the GOG version. Oh, how the tables have turned.

What’s new:

  • Fixed the occasional bug when exiting the buggy could place you under the ground (but only waist down - we’re not monsters, we would never try to bury you alive, intentionally or otherwise);
  • Fixed the issue with strafing in HMD;
  • Fixed the occasional issue during the hallucination right after the Greenhouse level;
  • Fixed the occasional issue with saving the game on the desert (right after the planetarium);
  • Fixed the issue in the planetarium puzzle, which allowed gamers to acquire infinite amount of graphene. That was madness, Hatter’s levels of it;
  • Sound tweaks in the first City level;
  • Sound tweaks in the second City level;;
  • Fixed the issue in the Greenhouse which kept the door open all the time. That wasn’t right, the Greenhouse closes at 6pm;
  • Gameplay tweaks during the hallucination on the desert.

Thank you for playing Alice VR!