Hi all!
Today we release a few bug fixes, some new little features and improvements!
Ghost camera, rumble feedback and a new force field style are only some of the changes we have for you.
New Features
- New end screen for levels implemented
- The player can now follow the ghosts with the camera by pressing G on the keyboard or D-Pad Down on the controller
- Rumble feedback for the controller got implemented – the controller now rumbles when wallrunning or grappling
- When triggering a checkpoint you will now hear a sound
- Previously played random seeds are now in a list
Improvements
- Hud Timer got a facelift
- Reduced LOD popping on several meshes
- Improved collision on some segments
- New forcefield style
- New meteors :D
- Optimized performance of the skybox
- Elevator on start and end segment got revisited
- Start countdown no longer blocks the view of the level
- Optimized loading times
Bug Fixes
- The player is no longer stuck to a wall when he hits it while dashing
- Changes to the settings now get saved and applied immediately
- Returning to the main menu from a level no longer loses gamepad input focus
- The player can now play a new level after finishing the current one, without going back to the menu
- The player should no longer glitch into segments with fences
- Meteors no longer spawn in the path of the player in the tutorials
- Playing in 21:9 no longer cuts off parts of the screen
- Several crashes fixed
Please remember that the highscore lists will be reset once the patch is live.
Currently known bugs and issues
- Keybindings are currently not editable
- There are sound issues if you alt tab the game
- If you dash on steep rotating platforms at rare occasions the character might die
- Selected seed in menu for training mode does not match with in-game seed
- Occasionally the game crashes when navigating through the menu with the gamepad
- Ghost camera has a slight tilt if the player was turning the camera when activating the ghost camera mode
- Sometimes the character falls through the start segment at the start of the game
- Sometimes the EMP state of platforms / barriers is set incorrectly at the start of the game