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Bug Fix Patch (0.4.0)

Hi all!

Today we release a few bug fixes, some new little features and improvements!
Ghost camera, rumble feedback and a new force field style are only some of the changes we have for you.

New Features

  • New end screen for levels implemented
  • The player can now follow the ghosts with the camera by pressing G on the keyboard or D-Pad Down on the controller
  • Rumble feedback for the controller got implemented – the controller now rumbles when wallrunning or grappling
  • When triggering a checkpoint you will now hear a sound
  • Previously played random seeds are now in a list

Improvements

  • Hud Timer got a facelift
  • Reduced LOD popping on several meshes
  • Improved collision on some segments
  • New forcefield style
  • New meteors :D
  • Optimized performance of the skybox
  • Elevator on start and end segment got revisited
  • Start countdown no longer blocks the view of the level
  • Optimized loading times

Bug Fixes

  • The player is no longer stuck to a wall when he hits it while dashing
  • Changes to the settings now get saved and applied immediately
  • Returning to the main menu from a level no longer loses gamepad input focus
  • The player can now play a new level after finishing the current one, without going back to the menu
  • The player should no longer glitch into segments with fences
  • Meteors no longer spawn in the path of the player in the tutorials
  • Playing in 21:9 no longer cuts off parts of the screen
  • Several crashes fixed

Please remember that the highscore lists will be reset once the patch is live.

Currently known bugs and issues

  • Keybindings are currently not editable
  • There are sound issues if you alt tab the game
  • If you dash on steep rotating platforms at rare occasions the character might die
  • Selected seed in menu for training mode does not match with in-game seed
  • Occasionally the game crashes when navigating through the menu with the gamepad
  • Ghost camera has a slight tilt if the player was turning the camera when activating the ghost camera mode
  • Sometimes the character falls through the start segment at the start of the game
  • Sometimes the EMP state of platforms / barriers is set incorrectly at the start of the game