Yep, still fixing major/common bugs! Note that your control bindings will be reset when you start this build.
I special note to Chinese players: We recognize that the Chinese language translation was.. less than ideal. So, we've got a new one in the works, probably coming in the next week or so!
Alpha 20g
UI / Controls
- Potential fix for game starting with black screen and “New Text”
- Potential fix for game occasionally freezing when displaying “Quest Completed” messages
- Added more controller calibration options so players can set dead zone, sensitivity, etc.
- Players can now rebind the Attack and Special Ability buttons on the gamepad (RT and LT).
Graphics
- Ultrawide resolutions should appear in the graphics settings now if your monitor supports them (let me know if they don’t)
- More interface changes to accommodate Ultrawide users
Playfield Objects
- Fix for issue where characters could disappear and then reappear at the very corner of the map, introduced along with last update’s “people can’t get stuck in walls” fix
Gameplay
- Fixed NPCs taking damage while in Elevator during Radiation levels
Stats / Unlocks
- Fix for “Time Limit + Time Bonuses” not unlocking
Artificial Intelligence
- Fix for some instances where characters could appear stuck between an object and the wall
Level Generation
- Fix for Rescue missions appearing more often than they were intended to
- Another potential fix for “Freeze at 100%”
Mutators
- Quick-Health button will always use health items during “Low Health” mutator
- No longer possible to use the Item Teleporter while in ghost form in Sandbox mode
Multiplayer
- Fix for end-of-level time limits being shorter than stated in the text (example: “You have 30 seconds to exit the level” only gave the player 10 seconds.)
- Fix for “Everyone Hates You” mutator not affecting clients
- Players are required to enter password when invited to password-protected matches
- Fix for clients being able to close host’s menus
- Improvements to how canceling during load works as client
- Set up the basis for retrieving multiplayer game ping on matchmaking screen (still needs testing before I add to the UI)
- Fixed clients not receiving skill points for stealing items from chests
