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Version 92

Hello again! Here's a spooooky Halloween update!... Well ok, not really, aside from a couple of Werewolf references in the patch notes. Over the past month, my time has been divided between a few things:

  • Work on the open-world tech that's powering the Streets of Rogue sequel. It's getting to be in really good shape, to the point where I can shift focus to work on other new aspects of the game.
  • Good old fashioned bug fixing. As I've mentioned in earlier updates, the sequel is using the original game as a base to work from, so I try to focus on bugs that could potentially carry over from one game to the next.
  • Work on the upcoming Microsoft Store version of the game, which will be releasing next month.

Version 92

Graphics

  • NPCs in the player’s party who go invisible will appear transparent on the screen

UI / Controls

  • Fix for online game listing’s scroll position appearing incorrect when selected with gamepad
  • Fix for ice not having an effect on player movement if the player teleports onto it
  • Fix for Big Quest map markers disappearing if the NPC turns into a Werewolf

Playfield Objects

  • Fix for issues stemming from objects being hit by two sources at the same time and being destroyed
  • Fix for cases where NPCs would be given low player-interaction priority when they shouldn’t have been, making it difficult to interact if the NPC was near a door
  • Open doors are given a low interaction priority

Items

  • Auto-Equip Weapons setting no longer affects auto-equipping armor
  • Fix for certain relationship properties not being reverted when Memory Mutilator is used
  • Bartender can no longer drop or otherwise lose the Drink Mixer
  • "300 Money" in character creation costs fewer points

Status Effects / Traits / Special Abilities

  • If the player is wearing Roller Skates or is on ice, they will stop moving if they begin arresting/enslaving/etc.
  • Hacker does not have the option to Install Malware on the final level
  • Player will not receive Teleport Happy as a reward if they have No Teleports
  • Roller Skates cancels out Chaaarge in character creation
  • Fix for player not dying if they end the game while Charging with Juggernaut or Super Special Abilities
  • Fix for health loss not always being calculated properly if the player is hit while Charging with Juggernaut or Super Special Abilities

Artificial Intelligence

  • Fix for certain cases where player could not interact with their party members until entering a new level
  • Fix for Slaves sometimes continuing to do tasks after becoming mutinous
  • Fix for Slaves sometimes fleeing after becoming mutinous despite having their helmet on
  • Fix for some cases where an NPC in the Deportation Center would exit the door and the Bouncers wouldn't care
  • NPCs do not walk back and forth while they are attacking inanimate objects
  • NPCs have shorter delays between melee attacks while attacking inanimate objects
  • Player does not have the option to give items to Slaves that they have freed
  • Fix for Mobsters ceasing to mug the player when he is hidden in a bush
  • NPCs in the player’s party who have Camouflage will attempt to use it when the player becomes invisible
  • NPCs who were chasing the player for certain reasons won’t attempt to chase them through lockdown walls
  • Fix for Firefighters not being able to put out fires in Bushes
  • Custom NPCs with the Werewolf Transform ability can actually use it now
  • If you enslave a Slavemaster, you will also gain full control of their slaves
  • The player’s Slaves will become Submissive to other NPCs who join the player’s party
  • Fix for prisoners not recognizing that they can escape a jail cell if the Door Detonator on the door is disabled via EMP Grenade or Power Sap
  • Fix for cases where Submissive NPCs would become hostile toward the player if the player attacked one of their friends in certain ways, such as with Freeze Ray
  • NPCs with Electronic will not flee buildings due to spewing gas
  • Fix for cases where an NPC would begin to follow the Musician, but would not be able to bypass their own house door

Performance

  • Fix for small performance drop when Bushes are shaking

Multiplayer

  • Steam multiplayer is compatible with Microsoft Store version of the game

Level Editor

  • Fix for 'attached to wall' objects that the user places in the level editor appearing in a different direction than specified

Other

  • Full support for Microsoft Store added