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Alpha 40 - Trading Cards & Balance Pass

Trading cards are FINALLY available! So get collecting!

I also made a rather large number of balance-oriented changes this update. If you’ve been playing the game on a regular basis, I’d recommend skimming through the whole list.

The next update will be on the “light” side, as I’ll be spending a week traveling for the holidays. I’ll be starting work on the Level 5 at the beginning of next year, so now’s the time to start making suggestions in this week’s Fortnight Discussion: Level 5 - Uptown!

Alpha 40

Big New Features and Content
(Though a lot of the bullet points further down could probably qualify as well!)

  • Steam Trading Cards added
  • Loadout-O-Matic appears in levels. Player can purchase any of their starting items, including loadout items. Note that this may not work properly with saved games from previous versions
  • Vendor Stand appears in Park levels. Player can purchase items from Bartenders or Shopkeepers.
  • New Trait: “Honor Among Thieves” given to the Thief at the start of the game. Allows him to purchase discounted tools from other Thieves, and also prevents Thieves from stealing from him
  • Medical Professional has completely changed. Rather than giving a health bonus for using first aid kits, it allows the player to restore the health of their followers, once per follower per floor
  • Accuracy is now known as Firearms, Strength is now known as Melee
  • Firearms (formerly Accuracy) now affects damage, spread of rapid-fire weapons, and cooldown for non-rapid fire weapons, in addition to the percentage of time auto-aim is triggered

Environments

  • Fix for multiple televisions spawning on top of each other in one of the hotels
  • Fixed a case where Sawblade movement could potentially go in the wrong direction
  • Fixed a case where a tube in a factory was spewing gibs in a slightly incorrect position
  • Fix for a Goon in one of the Banks facing the wrong direction sometimes
  • Fixed an instance where a Crusher could push its way into a window
  • Fixed instances where certain buildings had 2 locked doors and no computer, since this could result in cases where the door would be impossible to get open without the right items
  • Changed placement of a number of Gas Vents
  • Lakes that are poisoned when the level loads can no longer contain Enraged

Playfield Objects

  • Fix for player or NPCs sometimes being blamed when Alarm Buttons were destroyed due to natural causes
  • Laser Emitters can be disabled with the Wrench
  • Slightly more difficult to destroy Fire Spewers
  • Fewer Trash Cans are spawned in levels, but they are never empty
  • Reduced size of Gas collider

Characters

  • Cost to hire NPCs is a bit less
  • Cost to hire people is dependent on your floor
  • Cost for Doctor to heal you is dependent on your floor
  • Cost to purchase Slaves is lower when they are not being rescued for a mission
  • Fix for cost of muggings from Mobsters being a bit higher than intended

UI / Controls

  • Auto-Aim can be disabled from the Control Setup menu
  • When the player moves the cursor over an NPC or holds the space bar, status effects are shown
  • Fix for health bars of other players not appearing above their heads in online multiplayer mode when the player holds space bar
  • People can no longer Jump while in a Trip animation

Items

  • Item cost is affected by the current floor. As the player progresses, items become more expensive and can be sold for more money
  • Player can get better deals on items from Shopkeepers and Drug Dealers after enslaving them
  • Reduced base extra cost of cloning items in Clone Machine
  • Increased base price of Giantizer pills from $50 to $80
  • Bartender is capable of selling more than 2 drinks
  • Tranquilizer Gun costs more and has a smaller initial ammo count
  • Shopkeeper no longer starts the game with Kill Profiter
  • Doctor now starts the game with the Tranquilizer Gun
  • Scientist starts with the Leafblower instead of the Tranquilizer Gun
  • Bartender NPCs now serve Cocktails, which will give you a completely random positive status effect
  • Fix for player being able to use multiple Hacking Tools on the same object, and only losing the first Hacking Tool
  • Fix for items sometimes remaining for sale after multiplayer client had purchased them
  • Fix for player not saying “I can’t pick that up” when inventory is full, after gibbing someone in very close proximity
  • Fix for items sometimes making a noise that could attract people nearby, if two items were spilled at the same time in close proximity to one another
  • Fix for never being able to see the contents of Cocktails that you clone

Status Effects / Traits / Special Abilities

  • Hacker has a 50% chance for their hack to cause an alarm, rather than 100%
  • Hacker can hack Slave Helmets being worn by Slaves
  • Hacker can hack the Killer Robot
  • Always Crit effect time reduced to 20 seconds
  • Giant effect time reduced to 20 seconds
  • Shrewd Negotiatiator benefits improved a bit
  • Crepe Crusher Blahd Basher, Scientist Slayer and Specist give the player more skill points for killing members of the opposing class
  • Cannibal receives extra health for eating people who have been “cooked” by fire
  • Wrestler’s Toss move does more damage
  • Backstabs are easier to perform - The player will always attack in a forward motion when they have the Backstab trait and are in the proper position
  • Sleep Killer is now completely silent
  • Sleep Killer does not gib people anymore
  • Soldier starting Endurance is now 2 instead of 3
  • Investment Banker’s Speed, Strength and Accuracy stats are higher
  • Withdrawal causes reduced strength, speed and accuracy
  • Nicotine lasts for 30 seconds, freezes the timer on Feelin’ Alright, and freezes the effects of Withdrawal
  • Clumsiness Accepted now allows you to break people’s walls without them becoming Hostile
  • Modern Warfarer regenerates health to 15 instead of 20 when Low Health mutator is active
  • When Werewolf is running low on time before transforming back into a human, numbers will appear over his head. The same goes for Assassin’s Camouflage
  • Fair Game cancels Suspicious, Charismatic and Malodorous in character customization
  • Bite cancels Strict Cannibal, and Cannibalize cancels Jugularious
  • Bite has a chance to give 2 health instead of 1, with a slightly greater chance of the number being 1
  • Bite costs 10 points in character customization instead of 5
  • Fair Game gives a 10 point benefit in character customization instead of 7
  • Assassin’s Accuracy stat reduced from 3 to 2
  • People are knocked back a proper amount when blocking hits from Primal Lunge and Sharp Lunge
  • Flesh Feast no longer works on dead people, it was functionally too similar to Cannibalize. However, it now restores 3 health instead of 2.
  • People turn into Zombies after dying more quickly. The amount of time had previously been extended to allow for more Flesh Feast hits
  • Zombie Phlegm charge time has been reduced
  • Darts can no longer randomly cause Paralyze, since this could make the player a sitting duck if it occurs near a turret
  • Players with Tech Expert have a 100% chance to turn off Security Cams and disarm Door Detonators when interacting directly
  • When NPCs laugh at the Comedian’s jokes, the chance that they will join their party is less predictable
  • Fix for Traits not being removed properly on New Character Every Level for clients in multiplayer games

Stats / Unlocks

  • Fix for only the server player in multiplayer games receiving nuggets when someone completes a mission where nuggets are the reward. Now, all players will receive the nuggets.

Missions

  • For Neutralize missions, it is now possible to threaten people to leave town (or ask them nicely if you have a good relationship)

Disasters

  • Added 30 seconds to the “Find Bombs” disaster

Mutators

  • Fixed crash when loading saved games with “New Character Every Level”

Level Generation

  • Cops are no longer spawned near Power Boxes if the Radiation Blast disaster is occurring
  • Varying number of cops is spawned near Power Boxes, rather than the number always being 2

Artificial Intelligence

  • If an NPC is Hostile toward a player, they will no longer immediately become hostile toward another player upon seeing both players at the same time
  • Fix for NPCs standing at the exact same spot as one another when “All Stand Guard” command is used
  • Added “All Follow” command for when the player has told more than one party member to Stand Guard
  • Prices for services are now properly affected by the player’s relationship with the seller in all cases
  • NPCs in combat are not as scared of large groups of players
  • Fix for NPCs who are Submissive to the player not always having the correct relationship with other players
  • Cops react properly when the Power Box that they are guarding is hacked
  • Normal Cops become Hostile if you destroy an Alarm Button
  • Fix for Thief not being able to steal from player when the PVP was turned off in Settings
  • Fix for Thief sometimes trying to steal from players who are dead or had disappeared
  • Fix for property owners becoming Hostile if the player takes something from one of their owned chests (Safes, etc.) after the player has purchased a Key or Safe Combination from them
  • Fix for Ghosts not always acting properly if Gravestones were destroyed by natural causes rather than a specific person
  • Fix for issue where NPCs in buildings where quests are taking place are aligned with the player for no reason

Text

  • Added proper descriptions for Strength and Accurate status effects

Multiplayer

  • It is now possible to revive other players from the dead using money
  • 30 second timer for players to get the the elevator instead of 60 seconds. The same goes for the other timer that appears when everyone has reached the elevator

Engine

  • Unity engine updated from 2017.2.0 to 2017.2.1

Other

  • Updated Rewired plugin from 1.1.7.8 to 1.1.8.3
  • Updated 2D Toolkit plugin from 2.5.8.7 to 2.5.8.8

Alpha 40b

  • Fix for Cannibalize not functioning
  • Fix for Loadout-O-Matic not appearing properly when facing south
  • Fix for too many options appearing sometimes when hacking Slave Helmet
  • Fix for being able to ask people to leave town after they turn into Zombies
  • Fix for player not receiving “I can’t pick that up” message after chloroforming someone and immediately attempting to pick up their items while inventory is full
  • Fixed a case where a Fire Spewer is positioned such that it destroys a window
  • Fix for people still being hurt by Gas clouds after the player turned them off via computer

Alpha 40c (December 16)

  • Borderless Window button appears in the Graphics Settings menu, though it doesn't actually do anything. Rather, it explains that you need to use a command line parameter to do borderless, "-popupwindow".
  • Items are properly sorted when using Sell-O-Matic and Clone Machine
  • Player can drop items when using Sell-O-Matic and Clone Machine
  • Potential fix for “Operating/Doing Something” bar not always closing properly
  • Vendor Stand is no longer Hackable (for now)
  • Fix for Loadout-O-Matics providing armor with only 1 durability instead of 100
  • Fix for drinks created with Drink Mixer and Syringe having the wrong status effect
  • Fix for prices on armor and headwear being incorrect
  • Fix for Class Solidarity still being triggered with NPCs who are Hostile toward the player
  • Fix for Backstab not working on multiplayer client
  • Fix for Security Cam turning sound continuing to play after it’s been shut off
  • Fix for followers often having difficulty attacking locked doors
  • Fix for followers refusing to walk past yellow Lasers when commanded
  • Fixed NPC pathfinding issues with buildings spawning gas at the start of the level
  • Fixed NPC pathfinding issues near large objects when in a Wander state
  • NPC AI no longer runs prior to the game starting in multiplayer games
  • Fix for NPCs sometimes trying to examine Security Cam and Turret through walls
  • Player cannot ask or threaten Slaves to leave town
  • Fix for Hostile people sometimes turning around when in the presence of an invisible player