Level 5 is finally here! Well, partially! As of right now, Uptown is still very much in development. Actually, none of the game’s levels are really “finished” by any stretch, but Uptown especially! A bunch of the new Uptown content that I’ve been working on isn’t ready for public consumption yet, so I’ll be pushing out more of this content over the next couple of updates. You can play through 5-1 right now to get a little taste of what’s in store. Expect it to become more fleshed out and varied from the other levels in the weeks to come. Let me know what you think of the new stuff in this thread.
(Astute readers may recognize that the preceding paragraph is nearly identical to my “Downtown Level v1” update)
This week’s Fortnight Discussion: Mission Types. What sort of missions would you like to see in the game, and what sort of variations would you like to see in existing missions?
Alpha 43
New Stuff
Levels
Music
- New Track “Floor 5-1 I'm Too Arousing For My Turtleneck” added to soundtrack owners’ libraries
Achievements
- Unlock Elevator Access - Uptown
Art
- New wall and floor art for Uptown levels
Non-Playable Characters
- Cop Bot
Environments
- Gated Community
- Mansion
- Uptown House
- Bathhouse
- “Zoo” (features zombies, cannibals, and those filthy, uncouth Slum Dwellers)
- Private Club
- Deportation Center
- Confiscation Center
- Police Outpost
- New Bank varieties
- New Music Hall varieties
- New Mall varieties
- New City Park varieties
Objects
- Lockdown Wall (barricades that go up when Uptown goes into Lockdown)
Everything Else
Environments
- Fixed a hole in one of the Hideout buildings not being the correct size
Graphics
- Internal fixes to characters’ facial features, hats etc. are determined, could potentially fix a few small things
- Fix for swimming NPCs on multiplayer client not appearing to be underwater at the start of a game
Playfield Objects
- Certain doors have been given “Panic Room” behavior for particular buildings like Mansions
- Fix for Ghosts and Holograms being poisoned by Slime Puddles
- Fix for player sometimes being teleported behind vending machines and trash cans
Items
- Items that were missing from Item Teleporter were now available
- Fix for Thief NPCs being able to steal quest items from player
Status Effects / Traits / Special Abilities
- Investment Banker NPCs do not start with Addict
Level Generation
- Fix for cases where buildings may not have been generated at proper difficulty levels on higher floors
Artificial Intelligence
- Supercops are no longer Aligned with player cops, they are Friendly instead
- Supercops will enter private property to investigate noises
- Clerk in Deportation Center can be paid off
- Fix for Goons sometimes not patrolling correctly
- Fix for people sometimes observing Shelves against walls from the wrong side of the wall
- Non-owners no longer take interest in objects outside of the building that they occupy, such as Air Conditioners
- Fix for NPCs sometimes having difficulty navigating Crushers
- Fixed pathfinding issues directly after an NPC jumps out of water
- Fix for player not being able to ask Slaves to leave town after they are freed
- Player can ask Slaves to leave town when they are in captivity, but they will always refuse due to the fact that their helmet would blow up
- When player pays a bouncer, not all NPC owners in the building will become Friendly -- only the ones that would have become angry with the player immediately upon seeing them
Multiplayer
- Potential fix for multiplayer issue where host can enter the game as the incorrect player and start at the bottom-left corner of the map
- Removed /teleport function from multiplayer games, this was meant to help with issues in earlier builds
Alpha 43b (January 27)
- Fix for quests sometimes not appearing properly when due to reward item not being chosen
- Fix for music not looping properly in 5-1
- Cop Bots can be killed by EMP Grenades
- Fix for gamepad players not being able to properly target a position to make their followers stand guard
- Fix for Investment Banker dropping items that were never programmed into the game
- Fix for cases where NPCs would still attempt to attack the player while in different “lockdown zones”
- Fair Game and Charismatic traits cancel each other out properly
- Improvements to when Lockdown is triggered
- Fix for cases where player could teleport behind fences in new buildings
- Clerks say dialogue all the time when the player interacts
- Fix for audience members laughing at NPC Comedian’s jokes when they have Hearing Blocked
- Added door to Gorilla cage in one of the Zoos that should have been there
- Fix for player being able to lose a mission at the start of the game to free a Cannibal from the Zoo
- Fix for followers from previous levels not transforming into Zombie properly
- Fix for particle effects attached to people sometimes appearing at the incorrect angle
- If one of the players is a Cop, you will not receive missions that take place in Police Stations
- (For real this time) Fix for player sometimes being teleported behind vending machines and trash cans
- Fix for player not being able to command followers to stand guard on top of hidden objects
- Cop Bots no longer flee when their health gets low
- Fix for player’s head not appearing properly as Ghost when player chooses the new Cop Bot head for their custom character
- When players add custom characters to bottom row of character select screen, shadows no longer appear behind the characters
- Fix for Trash Cans sometimes spawning next to level border near City Parks
- Players who Can’t Speak English can still comply with Cop Bots
Alpha 43c
- Fix for Can't Speak English not working properly as a result of a change in 43b
Alpha 43d (January 28)
- Fix for lighting appearing weird at non-16:9 resolutions as a result of some internal screwing-around I did for console versions in 43c