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Version 83 - Bunch of New Items!

This update includes a number of new items (as the title would suggest), lots of bug fixes, and some new features that players have been requesting for a long time. I’ll let the patch notes speak for themselves, cuz there’s a lot of them.

For more info on the current state of development, check out my "What’s Being Worked On" post on the forums.

Be sure to post your thoughts on the new stuff, I am listening!

See ya soon!

Version 83

New Features

  • Configuration saves for Mutators, Rewards and Traits - Save and load configurations of inactive rewards.and traits, as well as active mutators, so that you won’t have to set them up every time you re-enter the game.
  • Added option to reduce screenshake, as opposed to just turning it off
  • Profanity filter for online games can be turned on or off in settings

New Mutators

  • Speedrun Mode (Standardized) - Works the same as before, but all traits and items are unlocked, and are all set to be active. Here's the catch: If you take more than 4 minutes to complete a level, you die.

New Items

  • Revolver - Fires quick and powerful bullets, but has a hefty cooldown time.
  • Monkey Barrel - Technically a barrel full of diminutive and very angry gorillas. It'll take them a few seconds to break free.
  • Ammo Stock - Increases the number of rounds that can be stored in a gun.
  • Rate of Fire Mod - A gun trigger with racing stripes on it. Yeah. Shoot more rounds in a short amount of time.
  • Body Swapper - Target a non-prisoner to swap places with them... In the "position" sense, not the "Freaky Friday" sense.
  • Explodevice - Causes all nearby electronics and explosives to blow up.
  • Fireworks - These fireworks are illegal, primarily because it's literally a box full of rockets.
  • Walkie Talkie - Call nearby Cops to take down a specific criminal. Or person you don't like. Or person you do like. Who cares?
  • Memory Mutilator - Reverts people's relationships to you and each other to whatever they were at the beginning of the floor.
  • Warp Grenade - Anyone on the receiving end of this grenade will be warped to a random spot, yourself included.
  • Blood Bag - Drink this for health if you have Jugularious. Otherwise, see a Doctor.
  • Antidote - Cures negative status effects, and prevents new ones from taking effect.
  • Boo-Urn - These "rescue" ghosts need a new forever home! Use this indoors to scare away the building's inhabitants for good.

Graphics

  • Fix for NPCs not always switching from "dancing" to "dead" or "knocked out" state properly when they die off-screen
  • Fix for player appearing incorrectly if they return to home base after ending the game while possessing someone as a custom character
  • Fix for player shadow disappearing if you jump out of water while invisible
  • Fix for water cannon and other items-in-hand changing color in character select when skin color is changed
  • Fix for fading issues on ultrawide resolutions
  • Fix for cases where NPCs could appear flashing red after resurrecting
  • Potential fix for cases where NPCs appear to be sitting when there is no chair

UI / Controls

  • Added profanity filtering to the multiplayer Join screen
  • Multiplayer chatlog remains on the screen at all times during character select
  • Player cannot change gamepad controls during the game in coop modes, as this could cause issues
  • If the player is next to an object and they move the mouse off it, the object will not become de-highlighted
  • Daily Run date changed to international standard format
  • Fail-safes added to prevent cases where camera could become black
  • Fix for occasional issues doing things like hacking in coop mode as player 2 when player 1 is using keyboard and mouse
  • Fail-safe for rare cases when notification message could appear onscreen before the Level Start message and cause a freeze
  • Fix for cases where quick-teleport wouldn't work properly on multiplayer client
  • Better timer positioning when timed events take place at the same time as the speedrun counter is in place
  • Fix for player sometimes being able to point the cursor over nonexistent objects on character select screen
  • Potential fix for issue with player sometimes teleporting onto bear traps
  • Fix for Hacker having their target open in the home base if it was open when the game was completed
  • Fix for toolbar numbers disappearing when the player is dragging an inventory item

Playfield Objects

  • Fix for places where player could get option to knock on red doors despite them being inside a building
  • Potential fix for refrigerator sometimes passing through objects
  • Fix for multiplayer client being able to activate High Volume repeatedly on Television
  • Fix for Crusher sometimes not being destroyed when the wall it was attached to is destroyed
  • Fix for cases where huge explosions could miss certain objects
  • Fix for hacker continuing to interact with objects after they have been picked up by Wrestler

Items

  • Vampire starts with 2 Blood Bags
  • Player cannot place more than 10 Time Bombs at once
  • Fix for projectile weapons in scrollbar weapons list not having a proper consistent hierarchy
  • Player will always prioritize picking up a quest item over other items if it would result in the immediate completion of a quest
  • Cube of Lampey drops money at slightly higher values, and sells at $4 base price per charge instead of $5
  • Status text appears when the player runs out of Cube of Lampey
  • Ghost Gibber is twice as effective against living NPCs

Status Effects / Traits / Special Abilities

  • Fix for Diminutive not causing the player to do less melee damage, as specified in its description
  • Fix for context menu on Arcade Machine not remaining open after player with Cyber Nuke hacks it and chooses Increase Volume
  • Fail-safe for rare cases where NPCs would appear to be getting bitten after the player finished biting them
  • Extra preventative measure for cases of player being teleported onto Bear Traps
  • Fix for Possess not working with some types of custom characters in online multiplayer mode
  • Bartender cannot offer drinks to NPCs with Jugularious (namely Vampires)
  • Fix for Art of the Deal not always working properly when interacting with counters on multiplayer client
  • Fix for NPCs getting angry at the player for hitting their owned items when the player has "Promise I'll Return It!"
  • Being electrocuted removes Withdrawal
  • Fix for certain traits appearing in the home base traits menu for certain players despite having been removed from the game
  • Fail-safes for infinite Werewolf as online multiplayer client
  • Fix for Zombie not facing correct direction if player uses the right analog stick to aim their spit
  • Class Solidarity and No In-Fighting now protect your followers from touch-based attacks

Combat

  • Fix for cases where Explosions would do no damage

Missions

  • Fix for issues stemming from Butler Bot cleaning up bodies of non-War Zone NPCs

Big Quests

  • Zombie is no longer required to complete Big Quest during War Zone disaster
  • Cannibal is no longer required to complete Big Quest during Zombies disaster

Disasters

  • Fix for Disasters potentially starting while the player is on the Missions screen
  • Fail-safes for rare cases where NPCs are not "cleaned up" properly during War Zone
  • Bounty disasters have more bounty hunters
  • Fix for cases where too many Butler Bots could spawn during War Zone

Mutators

  • Assassination Nation assassins are considered Guilty
  • Fix for object info UI going a bit haywire on multiplayer client during Rogue Vision
  • Fix for Mine Cart and Train sometimes not being invisible during Rogue Vision
  • Upper-Crusters will still use Alarm Buttons during No Cowards mutator
  • All NPCs are considered Guilty during Everyone Hates You

Level Generation

  • Fix for cases where party members spawning at the beginning of levels could prevent certain other NPCs from spawning, and take their appearance in the process

Artificial Intelligence

  • The player's party members will not get scared out of buildings by fire
  • NPCs are less likely to become hostile toward other NPCs in their own party if they accidentally hit each other
  • Fix for NPC Gorillas telling the player Gorilla that they are "unpleasant" if the player requests that they join their party when the party is full
  • NPCs wandering in gangs react more appropriately when challenged to a fight by the Wrestler
  • Fail-safe for instances NPCs could retain properties of having fallen into a hole despite appearing to be alive, running in place, and hitting the player
  • Fix for War Zone NPCs disappearing after teleporting
  • If you start Arresting, Biting or Enslaving an aligned person and cancel partway through, that person will become hostile
  • Better AI reaction when prisoners are freed during a Radiation Blasts level
  • Fix for NPCs coming after player during Bounty disaster even after the player has Hypnotized them
  • Fix for NPCs getting annoyed at people who Bite, Chloroform or Cannibalize while Invisible
  • Prisoners will not get annoyed at the player Biting, Chloroforming or Cannibalizing
  • NPCs will not get annoyed at people who Bite, Chloroform or Cannibalize an NPC who Cops would not take issue with you killing, such as a Cannibal who popped out of a Manhole
  • Potential fix for issue where "rescue" followers could stop following the player

Text

  • Spanish, German, Portuguese, and French now use the same font that is used for English
  • Consistent fonts when displaying Polish characters
  • “Damage Other Players” now reads “Damage Other Players (Friendly Fire)”
  • Fix for Werewolf not having any interaction dialogue, which could sometimes result in errors
  • Clarified the description text of Vicious Chameleon

Multiplayer

  • Removed “Get to the Exit” timer, which I believe has outlived its usefulness. Let me know if this causes unforeseen problems.
  • Fix for cases where game could get stuck at the end of a level if a person left while other players were in the elevator
  • Attempted fix for multiplayer client not completely disconnecting when leaving games
  • Safeguards for cases where ghost player could not be interacted with
  • Fix for cases where clones of the custom-character player might not appear graphically correct or might be missing their name when traversing multiple floors
  • Fail-safe for cases where player could not move after becoming ghost or being revived

Version 83b

  • Fix for items not always dropping when they were supposed to, which could result in other errors
  • Fixed a number of pieces of missing/incorrect text
  • Fix for NPCs not being freed from prison properly if the Warp Grenade is used on them
  • Rate of Fire Mod and Ammo Stock cannot be used with Taser
  • Fix for "secret werewolves" being in Home Base if the player is using the Many Werewolves mutator
  • Thief NPC may have Body Swapper in his "shop" inventory
  • Walkie Talkie cannot be used to kill the Mayor
  • Fix for Perfumorous not triggering properly after Memory Eraser is used
  • Memory Eraser does not affect NPCs in the player's party
  • Fix for Shapeshifter not being hostile toward the player after Memory Eraser was used

Version 83c (August 23)

  • Added “Exit Timer” to gameplay settings, allowing players to re-add the online multiplayer “get to the exit” timer that was removed in v83
  • Added Font Selection to gameplay settings, so players can use the font that non-English languages were previously using
  • Fix for cases where property owners haunted by Boo-Urn could wander back into their building
  • Property owners who are haunted by the Boo-Urn will not return to their property to investigate noises etc.
  • Fix for custom Shapeshifter not losing health when Super Special Abilities is turned on
  • Fix for issues with NPCs not reacting appropriately when one is loyal to the other, but the other is hostile toward the first
  • Fix for "Barrel Monkeys" not knowing what to do after being placed in certain rooms with closed doors
  • Gorillas spawn from Monkey Barrel at slightly differing positions instead of spawning on top of each other
  • Fix for Body Swapper not working on friendly targets
  • Fix for Blaster Survivor not protecting the player from Fireworks
  • Fix for multiplayer client not receiving blame for damage done by Fireworks
  • Fix for Cannibal not receiving credit for completing Big Quest if Zombies disaster appears on the floor
  • Potential fail-safe for cases where host is invisible to clients at the start of levels

Version 83d (August 24)

  • Fix for Doctor saying “E_CantGiveBlood”
  • Speedrun timers are formatted a bit differently to avoid confusion
  • Player can no longer select Speedrun Mode and Speedrun Mode (Standardized) at the same time
  • Fix for Ammo Stock losing effect when gun is stolen from player by another player (Thief)
  • Accuracy Mod, Rate of Fire Mod, and Ammo Stock cannot be used on Research Gun
  • Fix for cases where completing Hacker’s Big Quest would not complete the Big Quest for all other Hacker players
  • Malodorous cannot be added to custom characters when you have Antisocial, and vice versa

Version 83e (August 25)

  • Revolver does 16 base damage instead of 13, holds 1 more bullet, and is slightly slower
  • Fix for “Barrel Monkeys” not immediately beginning their AI cycle if the player teleports far away before they spawn
  • Fix for ghosts from Boo-Urn sometimes dropping keys
  • Fix for Cube of Lampey not always losing charges on multiplayer client
  • Fix for cases where Lunge (Gorilla/Werewolf) would not hit its target