Changes:
• added inertia dampening
• added antipowerups for removing corresponding powerups: rockets powerup, gravity amplifier; these will spawn in place of the rave gun and gravity dampener powerups respectively
• added upgrade unlocking audio
• landing audio now plays when touching down
• grid lighting glitch seemingly fixed
• you can now restart the current course after encountering a black hole
• reorganized some of the code structure to upintegrate a personal library
• testing new accelerator particles
I've also been developing:
• fractal environment generation and exploration, such as with this Menger cube
• the hyperspace/wormhole experience for traveling to other environments (incredibly immersive, procedurally generated, turning tunnel with space particle effects... like going down a waterpark slide... best experienced in virtuality!)
• hovership controls, and a new environment to experience