Today's update concentrates on quality of life for players. This means new locomotion methods introduced, and a bunch of nasty bugs fixed. A big thank you to everyone who voiced their feedback and helped track issues in the game!
Patch Notes
- New locomotion added - Twin Stick locomotion. Use left joustick/touchpad to move and right one to rotate play area.
- Changes in D-Pad locomotion - touching the Vive touchpad will move player forward. Pressing not required.
- Changes in D-Pad locomotion - pressing the joystick/touchpad will now enter aimed teleport mode.
- Teleport Locomotion now supports Play Area rotation on Oculus Touch.
- Rewritten a a huge chunk of input and controller code to be more generic. This will allow SteamVR and OculusVR version to be as similar code-wise as possible - thus, less prone to bugs.
- Added Sparks to dessert biome.
- Removed screen darkening when low on health. Red vignette is still present.
- Increased the strength of movement vignette.
- Thrown daggers will not collider with the sword any more.
- Throwing daggers can now be picked with any hand.
- Fixed an issue where enemies would sometimes get stuck underground.
- Fixed an issue where skyships would emerge from beneath the ground.
- Fixed a bug where dying in adventure levels would show starter island while loading.
- Fixed a few instances of too large colliders on adventure levels.
- Fixed a bug where enemies dropped on mission end would sometimes stand motionless.
- Fixed a bug where mission end skyships would glitch into portal arch.
- Fixed a bug where skyship dropped enemies would sometimes appear frozen in "hanging" state.
- Fixed a bug where dying with Crossfire power activated will stop it from deactivating.
- Fixed a bug where picking different weapons from the starter island would drop knives to the ground (don't even ask).
HOTFIX 1 - January 1st
- Added hit velocity based Blood effects on melee hit.
- Increased melee haptics on damaging hits by 300%
- Fixed a few pathing colliders in adventure levels.
- Fixed a bug where sometimes player's weapon would switch back the the bow on trigger click.
The Poll
Wrapping up our last poll - Force Gloves won with 60% of the total votes. This means you should be getting ready for some new shenanigans pretty soon.
What's the most fun thing you'd like to do with Force Gloves in Trickster?