This week's update concentrates on improvements to existing quests. There is also a new weapon to unlock, new tile for the procedural levels and some more comfort options you've requested.
New Features and Improvements
- New Weapon - Defender's Insignia. A hefty Shield and Hammer that can create a magic barrier. Keeps you safe from enemy pointy arrows while you bash those skulls in. To be found in
- Reworked Murder the Flock Quest to be less tedious and more challenging. More guardians will spawn, but they will now count towards completion when killed.
- Into the source quest - Added new hit particles and hit animation to red crystal.
- Ballista has been made much easier to operate. Will now feel as an advantage when you find one.
- New broken tower tile added to procedural levels.
- Improved game starting screen to be more informative and less confusing to rift players.
- Added new "Reduce Motion" setting to comfort options. This turns off all fluid player motion in the game - mostly teleport and dash.
- Added a step rotation option to Twin Stick locomotion.
- Added blood effects to projectile weapon hits. Killing blow only for performance reasons.
Bugfixes
- Fixed one of the major causes of enemies getting stuck.
- Blood particles will now better inherit velocity from the sword swing.
- Fixed a few pathing issues around the exit portal.
- Red Shaman familiar's projectile will now properly fire shield haptics and sounds on hit.
- Enemy thrown axes will now properly fire haptics on player shield and weapon hit.
- Sword and shield haptic values have been corrected on vive to feel more natural.
Hotfix 1 - January 13th
Changes and Improvements:
- Added an option to long press grip button to switch weapons for vive players.
- Wave attack is now locked until player finishes 2 adventure levels.
- Into The Source Quest: Red Crystal will now gain impenetrable overshield on brave difficulty and up. No more sniping from afar.
- Into The Source Quest: Red Crystal's death ray will now move 30% slower.
- Murder the Flock Quest: 3 crows will now spawn at once on Brave difficulty and up.
- Modified walk speed values for more gradual acceleration when touchpad / joystick are not fully pressed.
- Improved Fellbran visuals.
- Updated to SteamVR 1.2 which can fix some of the controller discovery issues or just as well open a whole other can of worms.
Bugfixes:
- Murder the Flock Quest: Crows will now properly vanish after quest is completed.
- Slighlty Modified Defender's Insignia's force shield movement to be easier to aim.
- Twin Stick locomotion now has working step rotation on Vive.
- Severely reduced chance of adventure levels to be only 2 tiles long.
- Black Orcs will now properly deflect player projectiles again.
- Fixed Play space rotation tooltip not disappearing on vive on twin stick locomotion.
- Fixed a bug where ballista pitch would work erratically if placed on uneven ground.
- Fixed a bug where choosing Reduce Motion option would sometimes not switch to teleport locomotion.
- Fixed a bug which allowed super fast teleportation
- in reduced motion mode.
- Fixed a few z-fighting bugs around the portal.
- Fixed a patch of impassable terrain on starter island.