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Update 12 - The Ironclad Horde

Patch Notes

New Features and Improvements

  • Redesigned melee hit detection - Will also now fire haptics and a blunt sound for blows that connected, but were not fast enough to damage.
  • Added Healing Flask - throw it to the ground to create a field that instantly heals wounds of any creature inside it.
  • Added Scroll of Fireball - conjure a fiery ball of awesomeness to split the ranks of your enemies.
  • Added The Whirlwind - a dual sword setup that can conjure up even more swords at your disposal!
  • There are be 25% fewer enemies spawned on Brave and Legendary difficulty. This makes Brave slightly easier.
  • Orcs now carry heavy armor pieces on Legendary difficulty. This makes Legendary harder.
  • Moving joystick on touchpad back will now rotate play area 180 degrees.
  • Increased Piercer's range by 50%
  • Made ballista smaller by 10%
  • Added Show Center Marker option to player menu.
  • Added Quest Area border to portal defence at the end of Adventure Missions.
  • Into the Source Quest: Crystal will now move around under its dome shield when damaged.
  • Throwing Darts code has been rebuilt for better performance and consistency. It will also enable adding more throwing gadgets.
  • Added new armor hit sounds.
  • Added new throw swoosh sounds.
  • Upgraded all melee hit sounds for more "umph!"
  • Choosing Walk locomotion on starter screen will not change to default walk if any other walk locomotions are selected.
  • Players can now quit wave attack mode mid-game via the menu.
  • Islands breaking off during wave attack mode will now produce a cloud of dust.

Performance:

  • Optimized all Orc's animations and skeletons for 30% better calculation time.
  • Optimized bloom for 300% better performance.
  • Optimized Oculus Avatar system for 500% better performance.
  • Optimized all enemy Models and Adventure level tiles for fewer draw calls.
  • Changed blood trails on melee hits to look better and have fewer draw calls.
  • Reduced the amount of VFX effects possible on the screen at once.
  • Overall game should run 5-15% better for Vive users and 10-20% better for rift users.

Bugfixes:

  • Fixed Shield Orcs' shields not blocking attacks as they should
  • Fixed a bug where Warchief taking hits on armor would cause him to bleed.
  • Fixed a bug where Warchief would go berserk before taking any damage.
  • Dead enemies will now bleed a little when hit. (that consistency!)
  • End Mission defence quest rune will now show progress in more gradual fashion.

Hotfix 1

  • Added the sparks back to Fellbran.
  • Warchief Orc will now lose some of his armor on casual difficulty.
  • Increased melee haptics strength on Oculus Touch.
  • Tweaked some equipment on Orcs
  • Fixed some pathing issues around bigger tiles.

Q: TricksterDev, where are my force gloves?

Postponed for a later update. I was not happy with how the prototype turned out. It was not enough fun and was causing too many glitches. Will have a new approach at this.