Patch Notes
New Features and Improvements
- Redesigned melee hit detection - Will also now fire haptics and a blunt sound for blows that connected, but were not fast enough to damage.
- Added Healing Flask - throw it to the ground to create a field that instantly heals wounds of any creature inside it.
- Added Scroll of Fireball - conjure a fiery ball of awesomeness to split the ranks of your enemies.
- Added The Whirlwind - a dual sword setup that can conjure up even more swords at your disposal!
- There are be 25% fewer enemies spawned on Brave and Legendary difficulty. This makes Brave slightly easier.
- Orcs now carry heavy armor pieces on Legendary difficulty. This makes Legendary harder.
- Moving joystick on touchpad back will now rotate play area 180 degrees.
- Increased Piercer's range by 50%
- Made ballista smaller by 10%
- Added Show Center Marker option to player menu.
- Added Quest Area border to portal defence at the end of Adventure Missions.
- Into the Source Quest: Crystal will now move around under its dome shield when damaged.
- Throwing Darts code has been rebuilt for better performance and consistency. It will also enable adding more throwing gadgets.
- Added new armor hit sounds.
- Added new throw swoosh sounds.
- Upgraded all melee hit sounds for more "umph!"
- Choosing Walk locomotion on starter screen will not change to default walk if any other walk locomotions are selected.
- Players can now quit wave attack mode mid-game via the menu.
- Islands breaking off during wave attack mode will now produce a cloud of dust.
Performance:
- Optimized all Orc's animations and skeletons for 30% better calculation time.
- Optimized bloom for 300% better performance.
- Optimized Oculus Avatar system for 500% better performance.
- Optimized all enemy Models and Adventure level tiles for fewer draw calls.
- Changed blood trails on melee hits to look better and have fewer draw calls.
- Reduced the amount of VFX effects possible on the screen at once.
- Overall game should run 5-15% better for Vive users and 10-20% better for rift users.
Bugfixes:
- Fixed Shield Orcs' shields not blocking attacks as they should
- Fixed a bug where Warchief taking hits on armor would cause him to bleed.
- Fixed a bug where Warchief would go berserk before taking any damage.
- Dead enemies will now bleed a little when hit. (that consistency!)
- End Mission defence quest rune will now show progress in more gradual fashion.
Hotfix 1
- Added the sparks back to Fellbran.
- Warchief Orc will now lose some of his armor on casual difficulty.
- Increased melee haptics strength on Oculus Touch.
- Tweaked some equipment on Orcs
- Fixed some pathing issues around bigger tiles.
Q: TricksterDev, where are my force gloves?
Postponed for a later update. I was not happy with how the prototype turned out. It was not enough fun and was causing too many glitches. Will have a new approach at this.