Did someone say dual crossbows? Oh yeah.
New update brings in first progression system to trickster. The campaign mode takes you through 4 regions of increasing difficulty. There are new powerful weapons waiting to be unlocked by completing missions along the way.
Update 8 -
New Features
- Save system - persistent settings, campaign and unlocks
- Campaign map added, split into 5 regions. Complete quests to unlock new artifacts.
- New weapon - Crossfire Dual Crossbows.
- New Weapon - The Howler Longbow
- New Weapon - Battle Axe
- New Weapon - The Red Band Greatsword
Fixes and Improvements
- Improved snow biome lighting. Chilly!
- Fixed Shield being rotated in wrong direction for left handed players.
- Added Mixed Reality Videos Support for content makers.
- Fixed a bug where Crow quest trees would float mid-air away from the quest site.
- Vignette on will now be default for walk mode as well.
- Made vignette a little smaller and removed the black overlay on the reset of the screen when its active.
- Fixed some bugs with vignette not showing properly when moving after dashing in walk mode.
- Fixed a bug where hitting a dead orc would charge the bow power.
- Fixed Skyships dropping orcs always in the same spot during end level portal defence.
Update 8 - Hotfix 1
- Slight inaccuracy added to Crossfire shots to make the weapon more balanced.
- Fixed a bug where shield would sometimes make the shield face wrong wa for left dominant hand.
- Fixed a bug where left handed players would need to operate game menu with right hand after restarting the game.
- Fixed a bug where switching dominant hand mid game will make weapon power activate on both touchpads.
- Fixed a bug where music volume, locomotion vignette and bow draw length setting would not be saved properly.
- Fixed a few pathing issues on some tiles.
Update 8 - Hotfix 2
- Added (first iteration of) Oculus controller support.
- Added Directional Walk locomotion - controlled by Bumper for Oculus and Touchpad for Vive. Supports forward/backward movement + play area rotation.
- Fixed an issue where game would sometimes crash on player death or level end.
- Fixed an issue where enemies hit by melee weapon would sometimes not start chasing the player.
- Fixed an issue where music volume was not right after restart / level change - hopefully for the last time.
- Reduced volume of the sound of enemy axes hitting the ground. Increase haptics strength for melee.
Known issue: Player can walk over the enemy islands in wave attack mode. If that islands sinks, you get stuck in the air unable to move. Scary!