Developer postOriginal post (opens in a new tab)

Update 12.5 - The Ruins of a Better Past

Dropping some important bugfixes and requested features in this week's update. Plus an ancient cathedral to explore and a great looking on-screen damage effect that does not block the view.

New features

  • Added a new floating island - the cathedral.
  • Added new player screen blood effects.
  • Added Unity Analytics to track game performance.

Player Related Improvements

  • Redesigned player menu for better readability and more room.
  • Vertical distance player can travel during teleport has been reduced by half
  • Added 180 degree tracking screen overlay,
  • Oculus Touch users can now rotate play area in Hold To Walk locomotion.
  • Oculus Touch users can now hold thumbstick forward for continuous teleport in teleport locomotion.

Enemy Improvements

  • Improved Enemy skill in avoiding walking inside the player.
  • Orc Hunters will now be better at finding a good angle to shoot from.
  • Updated Orc Heavy Armor texture for more contrast with squishy parts.
  • Blue Shamans will no longer move while casting spherical shield.

Bugfixes

  • Fixed a bug where sometimes orcs would stand motionless and do not react to player actions.
  • Fixed Orc Hunters often shooting too high and to the left of the player. They will be more accurate on higher difficulty now.
  • Fixed a bug where items would stay on portal island during wave attack.
  • Fixed a bug where items would sometimes fall to the ground when picking them up on portal island.
  • Fixed Orc Hunters not being keen on shooting the portal in wave defense.
  • Fixed a bug where orcs would sometimes get stuck standing straight after parrying an attack.
  • Fixed a bug where fast sequence of teleports in Reduced Motion mode would freeze the teleport marker.
  • Fixed a bug where step turning was not working on joystick locomotion on vive.
  • Fixed missing black overlay after Player dies.
  • Fixed persistent tooltip on Hold To Walk locomotion on Oculus Touch.