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Update 2 - The Broken Lands

Procedurally generated levels, two enemies, three biomes, first four quests and entirely new game mode - that's what waiting for you in newest addition to the Trickster!

Head below for a detailed changelog.

0.2.4
New Features:

  • Added quest markers visible in the sky in Adventure Mode.
  • New Quest Added - "A Murder of Crows"

Changes, Improvements and bugfixes:

  • Added snow particles to frozen islands.
  • Improved mission select table to be easier to use.
  • Red Crystal health and damage now depends on difficulty setting.
  • Teleport will now have a longer cooldowm (0.5 seconds, up from 0.2 seconds.)
  • Fixed vignette setting displaying wrong value in settings menu.
  • Fixed players being able to teleport onto enemy islands in wave attack mode.
  • Improved Adventure Mode end portal rune visibility.

0.2.3
New features:

  • Added basic Biome system. Now Adventure Levels can take place in grassland, frozen and desert islands.

Changes, Improvements and bugfixes:

  • Added an option to turn off teleport vignette in the settings.

0.2.2
New features:

  • Added two new Quests to Adventure Mode: "Chain of Command" and "Into the Source"
  • Added two new quest-related enemies - The Warchief and The Red Crystal.

Changes, Improvements and bugfixes:

  • Fixed a metric ton of pathing issues in Adventure Mode levels.
  • Enemies will now attack the player when hit from behind their aggro range.
  • Enemies will now signal nearby allies to help them fighting the player.
  • Adventure Mode map will now show the main quest details upon selecting the mission.
  • Fixed a bug where exit portal on a level would end up inaccesible for enemies.
  • Wave Attack mode now has a countdown before launching.

0.2.1
New Features:

  • Added new music system, 4 new battle tracks and 1 new calm track.
  • Added basic portal defence quest to procedural levels. Finishing a level won't be such a breeze any more.

Changes, Improvements and bugfixes:

  • Added birds on Adventure levels.
  • Added a tooltip for all the quests in the level displayed when player first enters it.
  • Portal defence on Adventure Levels will now take 45 seconds before a player can return home.
  • Added Title and plot of main quest for each level to loading screen.
  • Modified Adventure Mode levels logic - Levels will now be created based on given main and side quests.
  • Fixed too many enemies being spawned on Adventure levels causing the game to lag.
  • Fixed broken pathing in numerous tiles
  • Fixed enemies turning around when player is unreachable.
  • Fixed arrows getting stuck in map pedestal growing to huge sizes.
  • Fixed collisions for a bunch of stone objects - arrows won't get stuck in them any more.
  • Enemies will now wander around when no target is around.
  • Fixed some enemies swinging their weapons when out of reach to the player.
  • Improved Player teleport to avoid getting stuck in the walls on procedural levels.
  • Added better vfx to rune activation.
  • Fixed a bug where Difficulty Picker on portal island was visible during a wave attack game.

0.2.0
New Features:

  • Added new very big feature - Adventure Mode - this will be the core of the Trickster gameplay from now on.
  • Modified starter Island to be better suited for mission selection in Adventure Mode. Wave Attack is now a secondary game mode.

Changes, Improvements and bugfixes:

  • Difficulty and game type will now be picked from the map in the middle of the starter island.
  • Changed lighting and some texture colors to add some vibrance to color palette.
  • Player menu now can be opened with both controller's app buttons.
  • Player menu will now be more compact and use steam-like control method.
  • Player menu now contains quest tracker used in Adventure mode.
  • Removed rocks around the portal.
  • Added 3 new attack animations for orcs.
  • Added 2 new hurt animations for orcs.
  • Added new equip sounds.
  • Teleporter has been changed to allow for easier movement up and down slope
  • Improved some existing sounds.
  • Added grass with proper wind behaviour to the game.
  • Improved colors and contrast of some textures for more consistent pallete.
  • Slightly tweaked bloom and color correction settings.
  • Removed some unused textures that have been eating up memory.