Procedurally generated levels, two enemies, three biomes, first four quests and entirely new game mode - that's what waiting for you in newest addition to the Trickster!
Head below for a detailed changelog.
0.2.4
New Features:
- Added quest markers visible in the sky in Adventure Mode.
- New Quest Added - "A Murder of Crows"
Changes, Improvements and bugfixes:
- Added snow particles to frozen islands.
- Improved mission select table to be easier to use.
- Red Crystal health and damage now depends on difficulty setting.
- Teleport will now have a longer cooldowm (0.5 seconds, up from 0.2 seconds.)
- Fixed vignette setting displaying wrong value in settings menu.
- Fixed players being able to teleport onto enemy islands in wave attack mode.
- Improved Adventure Mode end portal rune visibility.
0.2.3
New features:
- Added basic Biome system. Now Adventure Levels can take place in grassland, frozen and desert islands.
Changes, Improvements and bugfixes:
- Added an option to turn off teleport vignette in the settings.
0.2.2
New features:
- Added two new Quests to Adventure Mode: "Chain of Command" and "Into the Source"
- Added two new quest-related enemies - The Warchief and The Red Crystal.
Changes, Improvements and bugfixes:
- Fixed a metric ton of pathing issues in Adventure Mode levels.
- Enemies will now attack the player when hit from behind their aggro range.
- Enemies will now signal nearby allies to help them fighting the player.
- Adventure Mode map will now show the main quest details upon selecting the mission.
- Fixed a bug where exit portal on a level would end up inaccesible for enemies.
- Wave Attack mode now has a countdown before launching.
0.2.1
New Features:
- Added new music system, 4 new battle tracks and 1 new calm track.
- Added basic portal defence quest to procedural levels. Finishing a level won't be such a breeze any more.
Changes, Improvements and bugfixes:
- Added birds on Adventure levels.
- Added a tooltip for all the quests in the level displayed when player first enters it.
- Portal defence on Adventure Levels will now take 45 seconds before a player can return home.
- Added Title and plot of main quest for each level to loading screen.
- Modified Adventure Mode levels logic - Levels will now be created based on given main and side quests.
- Fixed too many enemies being spawned on Adventure levels causing the game to lag.
- Fixed broken pathing in numerous tiles
- Fixed enemies turning around when player is unreachable.
- Fixed arrows getting stuck in map pedestal growing to huge sizes.
- Fixed collisions for a bunch of stone objects - arrows won't get stuck in them any more.
- Enemies will now wander around when no target is around.
- Fixed some enemies swinging their weapons when out of reach to the player.
- Improved Player teleport to avoid getting stuck in the walls on procedural levels.
- Added better vfx to rune activation.
- Fixed a bug where Difficulty Picker on portal island was visible during a wave attack game.
0.2.0
New Features:
- Added new very big feature - Adventure Mode - this will be the core of the Trickster gameplay from now on.
- Modified starter Island to be better suited for mission selection in Adventure Mode. Wave Attack is now a secondary game mode.
Changes, Improvements and bugfixes:
- Difficulty and game type will now be picked from the map in the middle of the starter island.
- Changed lighting and some texture colors to add some vibrance to color palette.
- Player menu now can be opened with both controller's app buttons.
- Player menu will now be more compact and use steam-like control method.
- Player menu now contains quest tracker used in Adventure mode.
- Removed rocks around the portal.
- Added 3 new attack animations for orcs.
- Added 2 new hurt animations for orcs.
- Added new equip sounds.
- Teleporter has been changed to allow for easier movement up and down slope
- Improved some existing sounds.
- Added grass with proper wind behaviour to the game.
- Improved colors and contrast of some textures for more consistent pallete.
- Slightly tweaked bloom and color correction settings.
- Removed some unused textures that have been eating up memory.