This week's update concentrates on many bugs and issues you've reported. Thanks a lot for leaving the feedback that helps make the game better. To make things a little more interesting than "boring" bugfixes, we're also adding a brand new ragdoll system.
Have fun teaching orcs to fly!
Community Vote
Getting into the voting craze, last week we asked you which feature you'd like to see in Trickster first. Here are the results:
What does it mean for the game? For the next month dev efforts will concentrate on bringing new weapons and ways to acquire them. The mission map will also be expanded with regions you'll have to unlock. The harder the region, the better the rewards will be.
Oculus Touch support
Some time before the end of the year Trickster will also get Oculus Touch support. For a game that's planning on adding multiplayer along the way, having a bigger player pool is very beneficent.
Update 7 notes
New Features
Added Ragdoll to the game. Send orcs flying with your mighty punch! Sword, shield and arrow shots all now realistically affect orc bodies.
Changes, Improvements and bugfixes:
Animations:
Fixed a bug where enemies would would shake when taking last step towards the player.
Fixed enemies "wiggling" while walking up the slopes.
Shield orc will now have access to all the animation sets other orcs use.
Added 3 new parry animations and 3 new attack animations.
AI:
Fixed a bug where enemies would rotate left/right before an attack.
Enemies are now less likely to walk inside each other.
Orc Hunters will now properly walk around other orcs when their line of sight is blocked.
Fixed a bug where enemies would stand in place and rotate constantly.
Enemies will now actively move away from the player when he attempts to "walk inside" them.
Fixed a bug where dead enemies would rotate to face the player.
Procedural Levels:
Improved Procedural generation algorythm to create more branches.
Fixed bug where tiles where sometimes placed on top of other tiles, creating an impassable passage.
Stopped Adventure Mode floating rocks from spawning inside islands.
Added bigger clouds to procedural levels.
Other:
Added tooltip to teach new players how to move in walk mode.
Enemy Arrow will now get stuck in a shield with a proper meaty sound.
Changes Music setting to volume instead of on/off
Added haptic feedback to shield.